Stanisław Opublikowano 2 Maja 2018 Zgłoś Udostępnij Opublikowano 2 Maja 2018 Witam. Dołączyłem do Świtu i dostałem zadanie na likwidacje poltergeistów. Po ich zabiciu nazwa i opis zadania zupełnie zniknął, pozostała tylko ikonka. Pokręciłem się po okolicy i nie znalazłem nic co mogłoby się jeszcze przydać do tego zadania. Podczas rozmowy z dowódcą Świtu mam tylko opcję "wciąż nad tym pracuję". Próbowałem też wczytywać save a nawet restartować grę, nic to jednak nie dało. Wie ktoś o co chodzi z tym zadaniem? Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Szeregowy Killer Opublikowano 6 Maja 2018 Zgłoś Udostępnij Opublikowano 6 Maja 2018 (edytowane) Ktoś mi może to wytłumaczyć? bo ja nie wiem co się tu stało właśnie. Po odbiciu wszystkich lokacji dla ugrupowania "Świt" nic dalej nie ma a zadania oddać nie mogę :/ PS - Udało mi się naprawić przez kilkukrotne ładowanie sejwa. Edytowane 6 Maja 2018 przez Szeregowy Killer Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Szeregowy Killer Opublikowano 6 Maja 2018 Zgłoś Udostępnij Opublikowano 6 Maja 2018 Mod ukończony. Jest bardzo interesujący i posiada wiele możliwości zdobycia mocnego ekwipunku. Podobało mi się, że można ulepszać arty oraz można wziąć ze schowka broń Striełoka. Niestety były i momenty jak np pola minowe których wręcz nienawidzę w tym modzie przez co daje mu 7/10. 2 Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
kmicic0 Opublikowano 17 Maja 2018 Zgłoś Udostępnij Opublikowano 17 Maja 2018 Wylot do pulpitu przy próbie naładowania wincheatera 13000. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
kondotier Opublikowano 17 Maja 2018 Zgłoś Udostępnij Opublikowano 17 Maja 2018 @kmicic0 - Wylatujesz, bo to nie Kolubryna. Ale tak już bez żartów. Po takiej informacji jak Twoja, nie pozostaje nic innego jak Gdzie log wylotu? 1 Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
kmicic0 Opublikowano 17 Maja 2018 Zgłoś Udostępnij Opublikowano 17 Maja 2018 (edytowane) Bez żadnego loga jak napisałem wylot do pulpitu.Za każdym razem jak tylko próbuję naładować tą strzelbę. Coś znalazłem nie wiem czy to jest to: Spoiler * Detected CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz [GenuineIntel], F6/M12/S3, 3192.00 mhz, 24-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 45448 files cached 33 archives, 9407Kb memory used. Init FileSystem 1.643433 sec 'xrCore' build 3967, Dec 14 2009 EH: 9BDBD715169AC65D0242294793C84288 -----loading d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx -----loading d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:\users\andrz\docume~1\stalke~3\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[3908148 K], reserved[160172 K], committed[125920 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[22620 K], process heap[4460 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[26301 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\Program Files (x86)\GOG Galaxy\Games\S.T.A.L.K.E.R. Call of Pripyat\bin\ dir[1]=D:\Program Files (x86)\GOG Galaxy\Games\S.T.A.L.K.E.R. Call of Pripyat\ dir[2]=D:\Program Files (x86)\GOG Galaxy\Games\S.T.A.L.K.E.R. Call of Pripyat\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"... [d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx"... [d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"... [d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\andrz\docume~1\stalke~3\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1401]: NVIDIA GeForce GTX 960 * GPU driver: 24.21.13.9731 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4072 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1920x1080 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[3712632 K], reserved[161520 K], committed[320088 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[121643 K], process heap[24469 K], game lua[2698 K], render[164 K] * [x-ray]: economy: strings[26336 K], smem[0 K] * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] act\act_controller_hit * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] amik\anomaly\electric_radial * 0.0 : [ 1] amik\explosions\anim_dirtexp_3 * 0.0 : [ 1] amik\explosions\boom_0 * 0.0 : [ 1] amik\explosions\boom_1 * 0.0 : [ 1] amik\explosions\boom_2 * 0.0 : [ 1] 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: [ 1] amik\mine\mine * 0.0 : [ 1] amik\nature\list * 0.0 : [ 1] amik\nature\stonedebris1 * 0.0 : [ 1] amik\nature\wood_part * 0.0 : [ 1] amik\static\gas_light\flame_zippo * 0.0 : [ 1] amik\weapons\00 * 0.0 : [ 1] amik\weapons\12x70 * 0.0 : [ 1] amik\weapons\6ways1 * 0.0 : [ 1] amik\weapons\6ways2 * 0.0 : [ 1] amik\weapons\9x39 * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways1 * 0.0 : [ 1] amik\weapons\btr\muzzle 6ways2 * 0.0 : [ 1] amik\weapons\dtk_2 * 0.0 : [ 1] amik\weapons\dtk_3 * 0.0 : [ 1] amik\weapons\dtk_4 * 0.0 : [ 1] amik\weapons\dtk_4_1 * 0.0 : [ 1] amik\weapons\dtk_5 * 0.0 : [ 1] amik\weapons\dtk_6 * 0.0 : [ 1] amik\weapons\dtk_8 * 0.0 : [ 1] amik\weapons\flame\flameshoot_1 * 0.0 : [ 1] amik\weapons\flame\flameshoot_2 * 0.0 : [ 1] amik\weapons\flame\flameshoot_3 * 0.0 : [ 1] amik\weapons\flame\flameshoot_4 * 0.0 : [ 1] amik\weapons\flame\flameshoot_5 * 0.0 : [ 1] amik\weapons\flame\mg42out * 0.0 : [ 1] amik\weapons\flame\trace * 0.0 : [ 1] amik\weapons\flame\trace_01 * 0.0 : [ 1] 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fx\fx_sun * 0.0 : [ 1] fx\fx_sun_rise * 0.0 : [ 1] fx\fx_thunderbolts_gradient * 0.0 : [ 1] fx\fx_thunderbolts_gradient_surge * 0.0 : [ 1] fx\fx_volumefog1 * 0.0 : [ 1] glow\glow_04 * 0.0 : [ 1] glow\glow_anamorphic * 0.0 : [ 1] glow\glow_blue * 0.0 : [ 1] glow\glow_fire1 * 0.0 : [ 1] glow\glow_orange * 0.0 : [ 1] glow\glow_orange2 * 0.0 : [ 1] glow\glow_orange_bright * 0.0 : [ 1] glow\glow_rays * 0.0 : [ 1] glow\glow_reddish1 * 0.0 : [ 1] glow\glow_white * 0.0 : [ 1] lights\lights_flashlight2 * 0.0 : [ 1] pfx\pfx_ani-explosion-02 * 0.0 : [ 1] pfx\pfx_ani-explosion-02-b-a * 0.0 : [ 1] pfx\pfx_ani-explosion-02a * 0.0 : [ 1] pfx\pfx_ani-fire01 * 0.0 : [ 1] pfx\pfx_ani-smoke-01 * 0.0 : [ 1] pfx\pfx_anomaly_1 * 0.0 : [ 1] pfx\pfx_anomaly_16 * 0.0 : [ 1] pfx\pfx_anomaly_18 * 0.0 : [ 1] pfx\pfx_anomaly_19 * 0.0 : [ 1] pfx\pfx_anomaly_2 * 0.0 : [ 1] pfx\pfx_anomaly_21 * 0.0 : [ 1] pfx\pfx_anomaly_23 * 0.0 : [ 1] pfx\pfx_anomaly_2_green * 0.0 : [ 1] pfx\pfx_anomaly_3 * 0.0 : [ 1] pfx\pfx_anomaly_4 * 0.0 : [ 1] pfx\pfx_anomaly_5 * 0.0 : [ 1] pfx\pfx_anomaly_6 * 0.0 : [ 1] pfx\pfx_anomaly_7 * 0.0 : [ 1] pfx\pfx_anomaly_8 * 0.0 : [ 1] pfx\pfx_anomaly_88 * 0.0 : [ 1] pfx\pfx_anomaly_9 * 0.0 : [ 1] pfx\pfx_bloodsplash1 * 0.0 : [ 1] pfx\pfx_bloodsplash2 * 0.0 : [ 1] pfx\pfx_blurry_cloud * 0.0 : [ 1] pfx\pfx_brick * 0.0 : [ 1] pfx\pfx_bubble * 0.0 : [ 1] pfx\pfx_bubble_1 * 0.0 : [ 1] pfx\pfx_bubble_water * 0.0 : [ 1] pfx\pfx_cc_lighting_grad2 * 0.0 : [ 1] pfx\pfx_cc_lightings * 0.0 : [ 1] pfx\pfx_concretedebris_01 * 0.0 : [ 1] pfx\pfx_concretepuffs_01 * 0.0 : [ 1] pfx\pfx_dist2 * 0.0 : [ 1] pfx\pfx_dist2a * 0.0 : [ 1] pfx\pfx_dist2inv * 0.0 : [ 1] pfx\pfx_dist3 * 0.0 : [ 1] pfx\pfx_dist4 * 0.0 : [ 1] pfx\pfx_dist7 * 0.0 : [ 1] pfx\pfx_dist8 * 0.0 : [ 1] pfx\pfx_dist9 * 0.0 : [ 1] pfx\pfx_dist_lens_base * 0.0 : [ 1] pfx\pfx_dist_lightning_02 * 0.0 : [ 1] pfx\pfx_dist_teleport * 0.0 : [ 1] pfx\pfx_distort_anomaly * 0.0 : [ 1] pfx\pfx_distortion * 0.0 : [ 1] pfx\pfx_electrostatic * 0.0 : [ 1] pfx\pfx_expl_01 * 0.0 : [ 1] pfx\pfx_expl_benzin * 0.0 : [ 1] pfx\pfx_explotions_2 * 0.0 : [ 1] pfx\pfx_explotions_3 * 0.0 : [ 1] pfx\pfx_explotions_4 * 0.0 : [ 1] pfx\pfx_explotions_smoke * 0.0 : [ 1] pfx\pfx_explotions_smoke_benzine * 0.0 : [ 1] pfx\pfx_flame * 0.0 : [ 1] pfx\pfx_flame_01 * 0.0 : [ 1] pfx\pfx_flamefx_01 * 0.0 : [ 1] pfx\pfx_flash_01 * 0.0 : [ 1] pfx\pfx_flash_02 * 0.0 : [ 1] pfx\pfx_flash_04 * 0.0 : [ 1] pfx\pfx_flash_05 * 0.0 : [ 1] pfx\pfx_flash_07 * 0.0 : [ 1] pfx\pfx_flash_08 * 0.0 : [ 1] pfx\pfx_g-smoke-01 * 0.0 : [ 1] pfx\pfx_gologramma * 0.0 : [ 1] pfx\pfx_gradient * 0.0 : [ 1] pfx\pfx_gradient1 * 0.0 : [ 1] pfx\pfx_intense2_a * 0.0 : [ 1] pfx\pfx_leaves_01 * 0.0 : [ 1] pfx\pfx_leaves_02 * 0.0 : [ 1] pfx\pfx_light1 * 0.0 : [ 1] pfx\pfx_light3 * 0.0 : [ 1] pfx\pfx_light4 * 0.0 : [ 1] pfx\pfx_lighting_stancia_01 * 0.0 : [ 1] pfx\pfx_lighting_stancia_02 * 0.0 : [ 1] pfx\pfx_lightning_01 * 0.0 : [ 1] pfx\pfx_lightning_02 * 0.0 : [ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_snow_10 * 0.0 : [ 1] pfx\pfx_snow_100 * 0.0 : [ 1] pfx\pfx_snow_20 * 0.0 : [ 1] pfx\pfx_snow_30 * 0.0 : [ 1] pfx\pfx_snow_40 * 0.0 : [ 1] pfx\pfx_snow_50 * 0.0 : [ 1] pfx\pfx_snow_60 * 0.0 : [ 1] pfx\pfx_snow_70 * 0.0 : [ 1] pfx\pfx_snow_80 * 0.0 : [ 1] pfx\pfx_snow_90 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_spark_02 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_sparks1 * 0.0 : [ 1] pfx\pfx_sparks2 * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] prop\prop_fake_bed_fireplace * 0.0 : [ 1] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 24] sky\sky_13_cube * 0.0 : [ 24] sky\sky_13_cube#small * 0.0 : [ 22] sky\sky_13_cube_night * 0.0 : [ 22] sky\sky_13_cube_night#small * 0.0 : [ 14] sky\sky_13_vibros_cube * 0.0 : [ 14] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 8] sky\sky_19_cube * 0.0 : [ 8] sky\sky_19_cube#small * 0.0 : [ 3] sky\sky_1_clouds_cube * 0.0 : [ 3] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 3] sky\sky_20_cube * 0.0 : [ 3] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 3] sky\sky_2_cube * 0.0 : [ 3] sky\sky_2_cube#small * 0.0 : [ 9] sky\sky_3_cube * 0.0 : [ 9] sky\sky_3_cube#small * 0.0 : [ 2] sky\sky_4_cube * 0.0 : [ 2] sky\sky_4_cube#small * 0.0 : [ 27] sky\sky_5_cube * 0.0 : [ 27] sky\sky_5_cube#small * 0.0 : [ 5] sky\sky_6_cube * 0.0 : [ 5] sky\sky_6_cube#small * 0.0 : [ 8] sky\sky_7_cube * 0.0 : [ 8] sky\sky_7_cube#small * 0.0 : [ 6] sky\sky_8_cube * 0.0 : [ 6] sky\sky_8_cube#small * 0.0 : [ 45] sky\sky_9_cube * 0.0 : [ 45] sky\sky_9_cube#small * 0.0 : [ 2] sky\sky_clear_1 * 0.0 : [ 2] sky\sky_clear_1#small * 0.0 : [ 3] sky\sky_clear_10 * 0.0 : [ 3] sky\sky_clear_10#small * 0.0 : [ 1] sky\sky_clear_12 * 0.0 : [ 1] sky\sky_clear_12#small * 0.0 : [ 2] sky\sky_clear_2 * 0.0 : [ 2] sky\sky_clear_2#small * 0.0 : [ 1] sky\sky_clear_3 * 0.0 : [ 1] sky\sky_clear_3#small * 0.0 : [ 1] sky\sky_clear_4 * 0.0 : [ 1] sky\sky_clear_4#small * 0.0 : [ 2] sky\sky_clear_6 * 0.0 : [ 2] sky\sky_clear_6#small * 0.0 : [ 2] sky\sky_clear_8 * 0.0 : [ 2] sky\sky_clear_8#small * 0.0 : [ 6] sky\sky_clear_9 * 0.0 : [ 6] sky\sky_clear_9#small * 0.0 : [ 3] sky\sky_cloudy_2 * 0.0 : [ 3] sky\sky_cloudy_2#small * 0.0 : [ 3] sky\sky_cloudy_3 * 0.0 : [ 3] sky\sky_cloudy_3#small * 0.0 : [ 1] sky\sky_cloudy_4 * 0.0 : [ 1] sky\sky_cloudy_4#small * 0.0 : [ 1] sky\sky_cloudy_6 * 0.0 : [ 1] sky\sky_cloudy_6#small * 0.0 : [ 1] sky\sky_cloudy_7 * 0.0 : [ 1] sky\sky_cloudy_7#small * 0.0 : [ 1] sky\sky_cloudy_9 * 0.0 : [ 1] sky\sky_cloudy_9#small * 0.0 : [ 248] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_hint_wnd * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] ui\ui_common * 0.0 : [ 1] ui\ui_fog_of_war * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 18.0 : [ 1] ui\ui_pda_menu_anims * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 170.8 : [ 4] fx\fx_noise2 * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_mod_widescreen compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 131735 K Loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 ! Invalid ogg-comment version, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg ! Missing ogg-comment, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_protecta\protecta_shoot.ogg compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 ! Invalid ogg-comment version, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_val\val_shoot.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg Loading models... compiling shader model_def_hq_4 compiling shader model_def_lq_4 compiling shader model_def_point_4 compiling shader model_def_spot_4 compiling shader model_def_shadow_4 compiling shader model_def_hq_2 compiling shader model_def_lq_2 compiling shader simple compiling shader model_def_lqs_1 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader model_distort4glass_3 ! Can't find texture 'det\det_list' ! Can't find texture 'flare\flare_04' ! Can't find texture 'glow\glow_anamorphic' ! Can't find texture 'glow\glow_blue' ! Can't find texture 'glow\glow_rays' ! Can't find texture 'glow\glow_reddish1' ! Can't find texture 'pfx\pfx_cc_lighting_grad2' ! Can't find texture 'pfx\pfx_cc_lightings' ! Can't find texture 'pfx\pfx_dist2a' ! Can't find texture 'pfx\pfx_dist_lens_base' ! Can't find texture 'pfx\pfx_dist_lightning_02' ! Can't find texture 'pfx\pfx_electrostatic' ! Can't find texture 'pfx\pfx_intense2_a' ! Can't find texture 'pfx\pfx_snow_10' ! Can't find texture 'pfx\pfx_snow_100' ! Can't find texture 'pfx\pfx_snow_20' ! Can't find texture 'pfx\pfx_snow_30' ! Can't find texture 'pfx\pfx_snow_40' ! Can't find texture 'pfx\pfx_snow_50' ! Can't find texture 'pfx\pfx_snow_60' ! Can't find texture 'pfx\pfx_snow_70' ! Can't find texture 'pfx\pfx_snow_80' ! Can't find texture 'pfx\pfx_snow_90' ! Can't find texture 'pfx\pfx_spark_02' ! Can't find texture 'pfx\pfx_sparks1' ! Can't find texture 'pfx\pfx_sparks2' * [prefetch] time: 1536 ms * [prefetch] memory: 77595Kb * phase time: 1625 ms * phase cmem: 211713 K * phase time: 6 ms * phase cmem: 211713 K * Creating new game... * Loading spawn registry... * 16130 spawn points are successfully loaded * New game is successfully created! * phase time: 2746 ms * phase cmem: 291440 K * phase time: 18 ms * phase cmem: 291462 K * phase time: 29 ms * phase cmem: 291462 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 47 ms * phase cmem: 291495 K * phase time: 16 ms * phase cmem: 291495 K * phase time: 2943 ms * phase cmem: 384423 K compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader base_lplanes compiling shader base_lplanes compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader lod compiling shader lod compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader avg4 * phase time: 73 ms * phase cmem: 385339 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 60403 verts, 1887 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 43201 verts, 1350 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65500 verts, 2046 Kb * [Loading VB] 9617 verts, 300 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 484347 indices, 945 Kb * phase time: 582 ms * phase cmem: 385638 K * phase time: 64 ms * phase cmem: 390803 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 8418 v(20), 4514 p * [DETAILS] Batch(61), VB(164K), IB(26K) * phase time: 35 ms * phase cmem: 390803 K * Loading HOM: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\levels\escape\level.hom * phase time: 19 ms * phase cmem: 391053 K * phase time: 8 ms * phase cmem: 391053 K * phase time: 8 ms * phase cmem: 391053 K * t-report - base: 820, 297947 K * t-report - lmap: 14, 14337 K * WARNING: player not logged in ! default LevelMap used for level[digger_stash] ! default LevelMap used for level[l04u_labx18] * phase time: 1590 ms * phase cmem: 412574 K * phase time: 14 ms * phase cmem: 412574 K * [win32]: free[2717896 K], reserved[159988 K], committed[1316356 K] * [ D3D ]: textures[373312 K] * [x-ray]: crt heap[412574 K], process heap[550199 K], game lua[53077 K], render[208 K] * [x-ray]: economy: strings[61849 K], smem[10192 K] compiling shader model_def_lqs_0 compiling shader model_distort_4 compiling shader model_def_lplanes_0 compiling shader model_distort4ghost_0 ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 438229 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader yuv2rgb intro_start intro_game intro_delete ::update_game_intro * [win32]: free[2557868 K], reserved[205476 K], committed[1430896 K] * [ D3D ]: textures[402952 K] * [x-ray]: crt heap[438765 K], process heap[596078 K], game lua[68424 K], render[455 K] * [x-ray]: economy: strings[66579 K], smem[10841 K] * Saving spawns... * Saving objects... * 27123 objects are successfully saved * Game andrz - początek gry.scop is successfully saved to file 'c:\users\andrz\docume~1\stalke~3\savedgames\andrz - początek gry.scop' * DVB created: 1536K * DIB created: 512K - r__tf_aniso 8 - r1_tf_mipbias 0. * SSample: 1920x1080 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled * RM_Dump: textures : 922 * RM_Dump: rtargets : 6 * RM_Dump: vs : 70 * RM_Dump: ps : 28 * RM_Dump: dcl : 15 * RM_Dump: states : 71 * RM_Dump: tex_list : 2131 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2607 * RM_Dump: v_elements: 2614 * RM_Dump: v_shaders : 1141 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [146 ms] * MEMORY USAGE: 440291 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[2524660 K], reserved[222744 K], committed[1446836 K] * [ D3D ]: textures[408539 K] * [x-ray]: crt heap[445241 K], process heap[608351 K], game lua[61620 K], render[477 K] * [x-ray]: economy: strings[68352 K], smem[10848 K] compiling shader yuv2rgb * [win32]: free[2524644 K], reserved[220360 K], committed[1449236 K] * [ D3D ]: textures[408539 K] * [x-ray]: crt heap[445018 K], process heap[608534 K], game lua[62910 K], render[477 K] * [x-ray]: economy: strings[68198 K], smem[10848 K] * DVB created: 1536K * DIB created: 512K - r__tf_aniso 8 - r1_tf_mipbias 0. * SSample: 1920x1080 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled * RM_Dump: textures : 931 * RM_Dump: rtargets : 6 * RM_Dump: vs : 70 * RM_Dump: ps : 28 * RM_Dump: dcl : 15 * RM_Dump: states : 71 * RM_Dump: tex_list : 2140 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2616 * RM_Dump: v_elements: 2623 * RM_Dump: v_shaders : 1150 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [178 ms] * MEMORY USAGE: 432671 K * End of synchronization A[1] R[1] compiling shader yuv2rgb * [win32]: free[2492588 K], reserved[241560 K], committed[1460092 K] * [ D3D ]: textures[419804 K] * [x-ray]: crt heap[436780 K], process heap[622988 K], game lua[66349 K], render[667 K] * [x-ray]: economy: strings[68317 K], smem[10851 K] compiling shader yuv2rgb * [win32]: free[2492544 K], reserved[241788 K], committed[1459908 K] * [ D3D ]: textures[419847 K] * [x-ray]: crt heap[436978 K], process heap[623169 K], game lua[81451 K], render[667 K] * [x-ray]: economy: strings[68537 K], smem[10851 K] - Disconnect - Destroying level * 0.0 : [ 60] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 264] $user$projector * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 1.1 : [ 227] internal\internal_light_attclip * 1.4 : [ 4] mtl\mtl_arm_2 * 1.4 : [ 1] prop\prop_provod_02 * 1.5 : [ 1] fx\fx_fire1_06 * 1.5 : [ 1] fx\fx_fire1_13 * 1.5 : [ 1] fx\fx_flare1 * 1.5 : [ 1] lights\lights_flashlight2 * 2.1 : [ 1] amik\fly\fly * 2.7 : [ 4] act\act_stalker_head_glass_02 * 2.7 : [ 4] mtl\mtl_bochka_02 * 2.8 : [ 1] det\det_list * 2.8 : [ 1] flare\flare_04 * 2.8 : [ 1] glow\glow_anamorphic * 2.8 : [ 1] glow\glow_blue * 2.8 : [ 1] glow\glow_rays * 2.8 : [ 1] glow\glow_reddish1 * 2.8 : [ 1] pfx\pfx_cc_lighting_grad2 * 2.8 : [ 1] pfx\pfx_cc_lightings * 2.8 : [ 1] pfx\pfx_dist2a * 2.8 : [ 1] pfx\pfx_dist_lens_base * 2.8 : [ 1] pfx\pfx_dist_lightning_02 * 2.8 : [ 1] pfx\pfx_electrostatic * 2.8 : [ 1] pfx\pfx_intense2_a * 2.8 : [ 1] pfx\pfx_snow_10 * 2.8 : [ 1] pfx\pfx_snow_100 * 2.8 : [ 1] pfx\pfx_snow_20 * 2.8 : [ 1] pfx\pfx_snow_30 * 2.8 : [ 1] pfx\pfx_snow_40 * 2.8 : [ 1] pfx\pfx_snow_50 * 2.8 : [ 1] pfx\pfx_snow_60 * 2.8 : [ 1] pfx\pfx_snow_70 * 2.8 : [ 1] pfx\pfx_snow_80 * 2.8 : [ 1] pfx\pfx_snow_90 * 2.8 : [ 1] pfx\pfx_spark_02 * 2.8 : [ 1] pfx\pfx_sparks1 * 2.8 : [ 1] pfx\pfx_sparks2 * 3.1 : [ 5] sky\sky_12_vibros_cube#small * 3.1 : [ 24] sky\sky_13_cube#small * 3.1 : [ 22] sky\sky_13_cube_night#small * 3.1 : [ 14] sky\sky_13_vibros_cube#small * 3.1 : [ 10] sky\sky_14_cube#small * 3.1 : [ 4] sky\sky_17_clouds_cube#small * 3.1 : [ 4] sky\sky_17_cube#small * 3.1 : [ 8] sky\sky_18_cube#small * 3.1 : [ 8] sky\sky_19_cube#small * 3.1 : [ 3] sky\sky_1_clouds_cube#small * 3.1 : [ 4] sky\sky_20_clouds_cube#small * 3.1 : [ 3] sky\sky_20_cube#small * 3.1 : [ 4] sky\sky_2_clouds_cube#small * 3.1 : [ 3] sky\sky_2_cube#small * 3.1 : [ 9] sky\sky_3_cube#small * 3.1 : [ 2] sky\sky_4_cube#small * 3.1 : [ 27] sky\sky_5_cube#small * 3.1 : [ 5] sky\sky_6_cube#small * 3.1 : [ 8] sky\sky_7_cube#small * 3.1 : [ 6] sky\sky_8_cube#small * 3.1 : [ 45] sky\sky_9_cube#small * 3.1 : [ 1] sky\sky_clear_12#small * 4.1 : [ 1] ui\cursor * 4.1 : [ 1] ui\ui_nomap2 * 5.4 : [ 4] act\act_stalker_head_glass * 5.5 : [ 1] pfx\pfx_spark_01 * 5.5 : [ 1] fx\fx_flare2 * 5.5 : [ 1] fx\fx_flare3 * 5.5 : [ 1] fx\fx_gradient * 5.5 : [ 1] fx\fx_rain * 5.5 : [ 1] fx\fx_sun_rise * 5.5 : [ 1] glow\glow_orange2 * 5.5 : [ 1] wm\wm_bullet_asfalt_1 * 5.5 : [ 1] wm\wm_bullet_asfalt_2 * 5.5 : [ 1] wm\wm_bullet_asfalt_3 * 5.5 : [ 1] wm\wm_bullet_brick_1 * 5.5 : [ 1] wm\wm_bullet_brick_2 * 5.5 : [ 1] wm\wm_bullet_concrete * 5.5 : [ 1] wm\wm_bullet_concrete_1 * 5.5 : [ 1] wm\wm_bullet_concrete_2 * 5.5 : [ 1] wm\wm_bullet_concrete_4 * 5.5 : [ 1] wm\wm_bullet_concrete_5 * 5.5 : [ 1] wm\wm_bullet_concrete_6 * 5.5 : [ 1] wm\wm_bullet_concrete_7 * 5.5 : [ 1] wm\wm_bullet_ground * 5.5 : [ 1] wm\wm_bullet_ground_1 * 5.5 : [ 1] wm\wm_bullet_ground_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik * 5.5 : [ 1] wm\wm_bullet_metall_thik_1 * 5.5 : [ 1] wm\wm_bullet_metall_thik_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin * 5.5 : [ 1] wm\wm_bullet_metall_thin_1 * 5.5 : [ 1] wm\wm_bullet_metall_thin_2 * 5.5 : [ 1] wm\wm_bullet_metall_thin_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin_4 * 5.5 : [ 1] wm\wm_bullet_wood * 5.5 : [ 1] wm\wm_bullet_wood_1 * 5.5 : [ 1] wm\wm_bullet_wood_2 * 5.5 : [ 1] wm\wm_bullet_wood_3 * 5.5 : [ 1] wm\wm_bullet_wood_4 * 5.5 : [ 1] wm\wm_bullet_wood_5 * 5.5 : [ 1] wm\wm_bullet_wood_6 * 5.5 : [ 1] wm\wm_bullet_wood_7 * 5.5 : [ 1] wm\wm_bullet_wood_8 * 5.5 : [ 1] wm\wm_bullet_wood_9 * 8.1 : [ 1] ui\ui_fog_of_war * 10.7 : [ 1] prop\prop_fake_bed_fireplace * 10.7 : [ 4] prop\prop_lock * 10.7 : [ 4] prop\prop_teapot_1 * 10.7 : [ 4] act\act_pseudodog_fur * 10.7 : [ 4] act\act_pseudodog_fur1 * 10.8 : [ 1] pfx\pfx_step_blood * 10.8 : [ 1] amik\weapons\flame\trace_01 * 10.8 : [ 1] amik\weapons\trace_01 * 10.8 : [ 4] new\new_bl * 10.8 : [ 1] amik\weapons\dtk_3 * 12.1 : [ 2] sky\sky_heli * 16.1 : [ 1] amik\hit_fx\blood\962e6155 * 16.1 : [ 1] amik\weapons\flame\mg42out * 16.1 : [ 1] amik\weapons\flame\trace * 16.1 : [ 1] amik\weapons\mg42out * 16.1 : [ 1] amik\weapons\trace * 16.1 : [ 1] ui\ui_grid * 18.0 : [ 1] ui\ui_pda_menu_anims * 18.1 : [ 3] sky\sky_clear_10#small * 18.1 : [ 2] sky\sky_clear_6#small * 18.1 : [ 6] sky\sky_clear_9#small * 18.1 : [ 4] sky\sky_cloudy_2#small * 18.1 : [ 4] sky\sky_cloudy_3#small * 18.1 : [ 1] sky\sky_cloudy_4#small * 18.1 : [ 1] sky\sky_cloudy_6#small * 18.1 : [ 1] sky\sky_cloudy_7#small * 18.1 : [ 1] sky\sky_cloudy_9#small * 21.4 : [ 4] act\act_stalker_zombied17 * 21.4 : [ 4] mtl\mtl_barrel_01 * 21.4 : [ 4] mtl\mtl_barrel_02 * 21.4 : [ 4] mtl\mtl_barrel_03 * 21.4 : [ 4] mtl\mtl_barrel_04 * 21.4 : [ 4] prop\prop_ballon2 * 21.4 : [ 1] act\act_controller_hit * 21.4 : [ 1] act\act_controller_hit1 * 21.4 : [ 4] act\act_stalker_head_glass_01 * 21.4 : [ 1] amik\hit_fx\blood\m * 21.5 : [ 1] pfx\pfx_bubble * 21.5 : [ 1] pfx\pfx_flamefx_01 * 21.5 : [ 1] pfx\pfx_g-smoke-01 * 21.5 : [ 1] pfx\pfx_leaves_01 * 21.5 : [ 1] pfx\pfx_leaves_02 * 21.5 : [ 1] pfx\pfx_splash3 * 21.5 : [ 1] pfx\pfx_splash_02 * 21.5 : [ 1] pfx\pfx_synus * 21.5 : [ 1] pfx\pfx_vehmetaldebris_01 * 21.5 : [ 1] amik\explosions\smoke128_3w * 21.5 : [ 1] amik\nature\stonedebris1 * 21.5 : [ 1] fx\fx_gradient1 * 21.5 : [ 1] fx\fx_rainsplash1 * 21.5 : [ 1] fx\fx_sun * 21.5 : [ 1] fx\fx_volumefog1 * 21.5 : [ 1] glow\glow_04 * 21.5 : [ 1] glow\glow_fire1 * 21.5 : [ 1] wm\wm_blood_1_1 * 21.5 : [ 1] wm\wm_blood_1_2 * 21.5 : [ 1] wm\wm_blood_1_3 * 21.5 : [ 1] wm\wm_blood_drop_1 * 21.5 : [ 1] wm\wm_blood_drop_2 * 21.5 : [ 1] wm\wm_blood_drop_3 * 21.5 : [ 1] wm\wm_blood_drop_4 * 21.5 : [ 1] wm\wm_grenade * 21.5 : [ 1] wm\wm_knife_dead * 21.5 : [ 1] wm\wm_knife_horiz * 21.5 : [ 1] wm\wm_knife_horiz_blood * 21.5 : [ 1] wm\wm_knife_wood * 21.5 : [ 1] wm\wm_knife_wood1 * 21.5 : [ 1] wm\wm_knife_wood2 * 21.5 : [ 1] amik\weapons\6ways2 * 21.5 : [ 1] amik\weapons\btr\muzzle 6ways2 * 21.5 : [ 1] amik\nature\list * 21.5 : [ 1] amik\nature\wood_part * 21.5 : [ 1] amik\weapons\flame\trail * 24.1 : [ 2] sky\sky_clear_1#small * 24.1 : [ 2] sky\sky_clear_2#small * 24.1 : [ 1] sky\sky_clear_3#small * 24.1 : [ 1] sky\sky_clear_4#small * 24.1 : [ 2] sky\sky_clear_8#small * 32.1 : [ 4] item\item_medkit * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 33.0 : [ 1] ui\ui_ani_cursor * 36.1 : [ 1] amik\mine\mine * 42.7 : [ 4] act\act_dog_red * 42.7 : [ 4] act\act_dogs_big * 42.7 : [ 4] act\act_dogs_brown * 42.7 : [ 4] act\act_dogs_bulterer * 42.7 : [ 4] act\act_poltergeyst * 42.7 : [ 4] act\act_pseudodog * 42.7 : [ 4] act\act_rat01 * 42.7 : [ 4] act\act_ryukzak * 42.7 : [ 4] act\act_ryukzak_black * 42.7 : [ 4] act\act_stalker_head_antigas_2 * 42.7 : [ 4] act\act_stalker_head_mask * 42.7 : [ 4] door\door_trader * 42.7 : [ 4] mtl\mtl_bochka_01 * 42.7 : [ 4] mtl\mtl_pod_01 * 42.7 : [ 4] mtl\mtl_rja_02 * 42.7 : [ 4] mtl\mtl_shkaf * 42.7 : [ 4] mtl\mtl_walls10 * 42.7 : [ 4] prop\prop_bidon * 42.7 : [ 4] prop\prop_dangerbox_2 * 42.7 : [ 4] prop\prop_freez * 42.7 : [ 4] prop\prop_generator * 42.7 : [ 4] prop\prop_kitchen_stuff * 42.7 : [ 4] prop\prop_komp * 42.7 : [ 4] prop\prop_spade * 42.7 : [ 4] wood\wood_jasik2 * 42.7 : [ 4] wood\wood_plank6 * 42.7 : [ 4] wood\wood_table_02 * 42.7 : [ 4] mtl\mtl_truba_pod_01 * 42.7 : [ 4] glas\glas_dirt * 42.8 : [ 1] pfx\pfx_concretedebris_01 * 42.8 : [ 4] fx\fx_wood_fire * 42.8 : [ 4] item\item_drink_stalker * 42.8 : [ 4] item\item_medkit_4 * 42.8 : [ 4] item\item_safe_container * 42.8 : [ 4] trees\trees_byaka1 * 42.8 : [ 4] wpn\wpn_pkm_lenta * 42.8 : [ 1] amik\anomaly\electric_radial * 42.8 : [ 1] amik\weapons\6ways1 * 42.8 : [ 1] amik\weapons\btr\muzzle 6ways1 * 42.8 : [ 1] amik\weapons\dtk_4 * 42.8 : [ 1] amik\hit_fx\water_splash\water_spurt * 42.8 : [ 1] lights\lights_cone_handing_lamp * 42.8 : [ 1] wm\wm_knife_horiz_blood1 * 42.8 : [ 1] wm\wm_knife_horiz_metal * 42.8 : [ 1] wm\wm_knife_horiz_ston * 42.9 : [ 1] fx\fx_lightning * 48.1 : [ 86] sky\sky_cube_weapons * 64.1 : [ 1] amik\static\gas_light\flame_zippo * 64.1 : [ 1] amik\weapons\dtk_6 * 64.1 : [ 1] amik\weapons\dtk_8 * 64.1 : [ 1] amik\weapons\flash_01 * 64.1 : [ 1] amik\weapons\flash_02 * 64.1 : [ 1] amik\weapons\flash_04 * 64.1 : [ 1] amik\weapons\flash_05 * 64.1 : [ 454] internal\internal_light_attpoint * 64.1 : [ 4] item\item_medkit_2 * 64.1 : [ 4] sgm\item_medkit_2 * 64.1 : [ 4] sgm\item_psyhodelin * 64.1 : [ 4] sgm\item_psyhodelin2 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 64.1 : [ 1] ui\ui_hud_grenade_mark * 64.1 : [ 1] ui\ui_hud_hit_mark * 85.3 : [ 4] act\act_face_04 * 85.3 : [ 4] act\act_face_mask_01 * 85.3 : [ 4] act\act_face_mask_02 * 85.3 : [ 4] act\act_face_mask_03 * 85.3 : [ 4] act\act_faces_1_01 * 85.3 : [ 4] act\act_faces_1_02 * 85.3 : [ 4] act\act_faces_1_03 * 85.3 : [ 4] act\act_faces_1_04 * 85.3 : [ 4] act\act_faces_1_05 * 85.3 : [ 4] act\act_faces_1_06 * 85.3 : [ 4] act\act_faces_1_07 * 85.3 : [ 4] act\act_faces_1_08 * 85.3 : [ 4] act\act_faces_2_01 * 85.3 : [ 4] act\act_faces_2_02 * 85.3 : [ 4] act\act_faces_2_03 * 85.3 : [ 4] act\act_faces_2_04 * 85.3 : [ 4] act\act_faces_2_05 * 85.3 : [ 4] act\act_faces_2_06 * 85.3 : [ 4] act\act_faces_2_07 * 85.3 : [ 4] act\act_faces_2_08 * 85.3 : [ 4] act\act_faces_2_09 * 85.3 : [ 4] act\act_faces_3_01 * 85.3 : [ 4] act\act_faces_3_02 * 85.3 : [ 4] act\act_faces_3_03 * 85.3 : [ 4] act\act_faces_3_04 * 85.3 : [ 4] act\act_faces_3_05 * 85.3 : [ 4] act\act_faces_3_06 * 85.3 : [ 4] act\act_faces_3_07 * 85.3 : [ 4] act\act_faces_3_08 * 85.3 : [ 4] act\act_faces_4_01 * 85.3 : [ 4] act\act_faces_4_02 * 85.3 : [ 4] act\act_faces_4_03 * 85.3 : [ 4] act\act_faces_4_04 * 85.3 : [ 4] act\act_mutant_boar_grill * 85.3 : [ 4] act\act_stalker_freedom_3 * 85.3 : [ 4] mtl\mtl_angar_a_b * 85.3 : [ 4] act\act_crow * 85.4 : [ 1] amik\weapons\dtk_2 * 85.5 : [ 1] pfx\pfx_anomaly_21 * 85.5 : [ 1] pfx\pfx_bloodsplash1 * 85.5 : [ 1] pfx\pfx_bubble_1 * 85.5 : [ 1] pfx\pfx_bubble_water * 85.5 : [ 1] pfx\pfx_dist2 * 85.5 : [ 1] pfx\pfx_dist2inv * 85.5 : [ 1] pfx\pfx_dist3 * 85.5 : [ 1] pfx\pfx_dist4 * 85.5 : [ 1] pfx\pfx_dist7 * 85.5 : [ 1] pfx\pfx_dist8 * 85.5 : [ 1] pfx\pfx_dist9 * 85.5 : [ 1] pfx\pfx_dist_glass * 85.5 : [ 1] pfx\pfx_dist_teleport * 85.5 : [ 1] pfx\pfx_distort_anomaly * 85.5 : [ 1] pfx\pfx_distortion * 85.5 : [ 1] pfx\pfx_flame_01 * 85.5 : [ 1] pfx\pfx_flash_01 * 85.5 : [ 1] pfx\pfx_flash_02 * 85.5 : [ 1] pfx\pfx_flash_04 * 85.5 : [ 1] pfx\pfx_flash_05 * 85.5 : [ 1] pfx\pfx_flash_07 * 85.5 : [ 1] pfx\pfx_flash_08 * 85.5 : [ 1] pfx\pfx_gologramma * 85.5 : [ 1] pfx\pfx_gradient * 85.5 : [ 1] pfx\pfx_gradient1 * 85.5 : [ 1] pfx\pfx_specks * 85.5 : [ 1] pfx\pfx_specks_poison * 85.5 : [ 1] pfx\pfx_spikey_star * 85.5 : [ 1] pfx\pfx_splash_01 * 85.5 : [ 1] pfx\pfx_stonedebris1 * 85.5 : [ 1] pfx\pfx_stonedebris2 * 85.5 : [ 1] pfx\pfx_vehglassdebris_01 * 85.5 : [ 1] pfx\pfx_water_wave * 85.5 : [ 1] pfx\pfx_flame * 85.5 : [ 1] amik\explosions\smoke2 * 85.5 : [ 1] fx\fx_thunderbolts_gradient * 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge * 85.5 : [ 4] glow\glow_ghost * 85.5 : [ 1] glow\glow_orange * 85.5 : [ 1] glow\glow_orange_bright * 85.5 : [ 1] glow\glow_white * 85.5 : [ 1] glow\glow_yellow * 85.5 : [ 227] internal\internal_light_att * 85.5 : [ 4] item\item_medkit_3 * 85.5 : [ 4] prop\prop_voda1 * 85.5 : [ 1] wm\wm_blood_1 * 85.5 : [ 1] wm\wm_blood_2 * 85.5 : [ 1] wm\wm_blood_3 * 85.5 : [ 1] wm\wm_bullet_glass01 * 85.5 : [ 1] wm\wm_bullet_glass02 * 85.5 : [ 1] wm\wm_bullet_glass03 * 85.5 : [ 1] wm\wm_bullet_glass04 * 85.5 : [ 4] wpn\wpn_bolt * 85.5 : [ 6] wpn\wpn_grenade * 85.5 : [ 6] wpn\wpn_grenade1 * 85.5 : [ 6] wpn\wpn_vog * 85.5 : [ 1] amik\weapons\dtk_4_1 * 85.5 : [ 1] amik\explosions\ring_grey * 85.5 : [ 1] amik\weapons\dtk_5 * 85.6 : [ 3] fx\fx_komp_screen_2 * 128.1 : [ 1] amik\weapons\grishik\357mag * 128.1 : [ 1] amik\weapons\grishik\50_ae * 128.1 : [ 1] amik\weapons\grishik\5x45x39 * 128.1 : [ 1] amik\weapons\grishik\5x45x39_00 * 128.1 : [ 1] amik\weapons\grishik\5x45x39_01 * 128.1 : [ 1] amik\weapons\grishik\5x56x45 * 128.1 : [ 1] amik\weapons\grishik\5x56x45_00 * 128.1 : [ 1] amik\weapons\grishik\5x7x28 * 128.1 : [ 1] amik\weapons\grishik\6x5x50 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_0 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_1 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_2 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_3 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_4 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_00 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_01 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_02 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_03 * 128.1 : [ 1] amik\weapons\grishik\7x62x51_1 * 128.1 : [ 1] amik\weapons\grishik\7x62x51_2 * 128.1 : [ 1] amik\weapons\grishik\7x62x54 * 128.1 : [ 1] amik\weapons\grishik\7x7x57 * 128.1 : [ 1] amik\weapons\grishik\7x92x57 * 128.1 : [ 1] amik\weapons\grishik\9x18_1 * 128.1 : [ 1] amik\weapons\grishik\9x18_2 * 128.1 : [ 1] amik\weapons\grishik\9x18_3 * 128.1 : [ 1] amik\weapons\grishik\9x39 * 128.1 : [ 1] amik\weapons\shells_ak_01 * 128.1 : [ 1] amik\weapons\smokeshoot_0 * 128.1 : [ 4] item\item_detector_2 * 128.1 : [ 4] item\item_x_files * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 170.1 : [ 1] amik\weapons\9x39 * 170.6 : [ 4] act\act_stalker_neutral_7 * 170.6 : [ 4] act\act_burer * 170.6 : [ 4] act\act_controller * 170.6 : [ 4] act\act_pseudodog1 * 170.6 : [ 4] act\act_psevdogigant * 170.6 : [ 4] act\act_scientist * 170.6 : [ 4] act\act_stalker_bandit_1 * 170.6 : [ 4] act\act_stalker_bandit_2 * 170.6 : [ 4] act\act_stalker_bandit_3 * 170.6 : [ 4] act\act_stalker_dolg_1 * 170.6 : [ 4] act\act_stalker_dolg_2 * 170.6 : [ 4] act\act_stalker_dolg_3 * 170.6 : [ 4] act\act_stalker_dolg_4 * 170.6 : [ 4] act\act_stalker_freedom_1 * 170.6 : [ 4] act\act_stalker_freedom_4 * 170.6 : [ 4] act\act_stalker_monolith_4 * 170.6 : [ 4] act\act_stalker_neutral_1 * 170.6 : [ 4] act\act_stalker_neutral_3 * 170.6 : [ 4] act\act_stalker_neutral_4 * 170.6 : [ 4] act\act_stalker_neutral_9 * 170.6 : [ 4] act\act_stalker_soldier_4 * 170.6 : [ 4] act\act_stalker_zombied22 * 170.6 : [ 4] mtl\mtl_pod_green * 170.6 : [ 4] wood\wood_board_01 * 170.6 : [ 4] wood\wood_collect * 170.6 : [ 4] wood\wood_walls8 * 170.6 : [ 4] act\act_stalker_soldier_0 * 170.6 : [ 4] act\act_stalker_soldier_7 * 170.6 : [ 4] act\act_stalker_soldier_8 * 170.8 : [ 4] fx\fx_noise2 * 170.8 : [ 1] pfx\pfx_dist_glass3 * 170.8 : [ 1] pfx\pfx_smokepuffs2 * 170.8 : [ 1] pfx\pfx_sparks * 170.8 : [ 4] item\item_ustroystva * 170.8 : [ 4] prop\prop_item2 * 170.8 : [ 4] prop\prop_item3 * 170.8 : [ 6] prop\prop_iten4 * 170.8 : [ 4] sgm\act_mask_ushanka * 170.8 : [ 6] wpn\wpn_fort * 170.8 : [ 1] pfx\pfx_woodchips1 * 170.8 : [ 1] pfx\pfx_woodchips3 * 170.8 : [ 4] trees\trees_bark_sux_mox * 170.8 : [ 1] amik\explosions\smoke_cannon * 170.8 : [ 1] amik\weapons\12x70 * 170.8 : [ 1] amik\weapons\flame\flameshoot_3 * 170.8 : [ 1] amik\weapons\flame\flameshoot_4 * 170.8 : [ 1] amik\weapons\flame\flameshoot_5 * 170.8 : [ 1] amik\weapons\shells_12x70 * 170.8 : [ 1] pfx\pfx_shells2 * 256.1 : [ 4] act\act_face_mask_04 * 256.1 : [ 4] act\act_stalker_soldier_2 * 256.1 : [ 4] act\sgm\chicken * 256.1 : [ 1] amik\explosions\explosion_flash_atlas * 256.1 : [ 1] amik\hit_fx\blood\blood * 256.1 : [ 4] item\item_detector_3 * 256.1 : [ 4] item\item_detector_4 * 256.1 : [ 4] item\item_food * 256.1 : [ 4] item\item_guitar * 256.1 : [ 4] new\new_mp3 * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 341.1 : [ 4] act\act_himera * 341.1 : [ 6] act\act_krovosos_1 * 341.1 : [ 6] act\act_krovosos_2 * 341.1 : [ 6] act\act_krovosos_3 * 341.1 : [ 4] act\act_mutant_boar * 341.1 : [ 4] act\act_mutant_boar_u * 341.1 : [ 4] act\act_stalker_neutral20 * 341.1 : [ 4] act\act_stalker_neutral_8 * 341.5 : [ 1] pfx\pfx_ani-smoke-01 * 341.5 : [ 1] pfx\pfx_anomaly_1 * 341.5 : [ 1] pfx\pfx_anomaly_16 * 341.5 : [ 1] pfx\pfx_anomaly_18 * 341.5 : [ 1] pfx\pfx_anomaly_19 * 341.5 : [ 1] pfx\pfx_anomaly_3 * 341.5 : [ 5] pfx\pfx_anomaly_4 * 341.5 : [ 1] pfx\pfx_anomaly_5 * 341.5 : [ 1] pfx\pfx_anomaly_6 * 341.5 : [ 1] pfx\pfx_anomaly_8 * 341.5 : [ 1] pfx\pfx_anomaly_88 * 341.5 : [ 1] pfx\pfx_anomaly_9 * 341.5 : [ 1] pfx\pfx_bloodsplash2 * 341.5 : [ 1] pfx\pfx_blurry_cloud * 341.5 : [ 1] pfx\pfx_brick * 341.5 : [ 1] pfx\pfx_light1 * 341.5 : [ 1] pfx\pfx_light3 * 341.5 : [ 1] pfx\pfx_light4 * 341.5 : [ 1] pfx\pfx_lightning_01 * 341.5 : [ 1] pfx\pfx_lightning_02 * 341.5 : [ 1] pfx\pfx_ligth_6 * 341.5 : [ 1] pfx\pfx_plasma * 341.5 : [ 1] pfx\pfx_skinsplash1 * 341.5 : [ 1] pfx\pfx_smoke_a * 341.5 : [ 1] pfx\pfx_smoke_b * 341.5 : [ 1] pfx\pfx_teleport * 341.5 : [ 1] pfx\pfx_test_textures * 341.5 : [ 4] act\act_face_mask_12 * 341.5 : [ 1] amik\explosions\explosion_smoke03 * 341.5 : [ 1] amik\weapons\flame\flameshoot_1 * 341.5 : [ 1] amik\weapons\flame\flameshoot_2 * 341.5 : [ 6] item\item_detector_1 * 341.5 : [ 1] map\map_labx8 * 341.5 : [ 6] wpn\wpn_beretta * 341.5 : [ 4] wpn\wpn_binokl * 341.5 : [ 6] wpn\wpn_colt * 341.5 : [ 4] wpn\wpn_desert_eagle * 341.5 : [ 6] wpn\wpn_hpsa * 341.5 : [ 6] wpn\wpn_knife * 341.5 : [ 6] wpn\wpn_pb * 341.5 : [ 6] wpn\wpn_pm * 341.5 : [ 6] wpn\wpn_rg6 * 341.5 : [ 6] wpn\wpn_sig-p220 * 341.5 : [ 6] wpn\wpn_usp * 341.5 : [ 6] wpn\wpn_walter99 * 341.5 : [ 1] amik\explosions\explosion_dynamite\smoke * 341.5 : [ 1] amik\explosions\smoke_white_tiled3 * 512.1 : [ 4] act\act_face_zombie_01 * 512.1 : [ 4] act\act_scientist_suit_green * 512.1 : [ 4] act\act_stalker_freedom_2 * 512.1 : [ 4] act\act_stalker_merc_4 * 512.1 : [ 4] act\act_stalker_neutral_2 * 512.1 : [ 1] amik\explosions\explosion_fuelcan\boom_1 * 512.1 : [ 1] amik\weapons\00 * 512.1 : [ 1] amik\weapons\grishik\45 * 512.1 : [ 1] amik\weapons\shells_ak * 512.1 : [ 4] sgm\act_att_gasmask * 512.1 : [ 4] sgm\act_spez_nakladki * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 512.1 : [ 1] wpn\crosshairs\wpn_crosshair_17 * 682.2 : [ 4] act\act_gasmask * 682.2 : [ 4] act\act_stalker_lesnik * 682.8 : [ 1] pfx\pfx_anomaly_2 * 682.8 : [ 1] pfx\pfx_anomaly_23 * 682.8 : [ 1] pfx\pfx_anomaly_2_green * 682.8 : [ 1] pfx\pfx_anomaly_7 * 682.8 : [ 1] pfx\pfx_concretepuffs_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_02 * 682.8 : [ 1] pfx\pfx_shells1 * 682.8 : [ 1] pfx\pfx_smokepuffs1 * 682.8 : [ 4] wpn\wpn_ammo * 682.8 : [ 4] wpn\wpn_pkm * 682.8 : [ 4] wpn\wpn_protecta * 682.8 : [ 1] amik\explosions\boom_0 * 682.8 : [ 1] amik\explosions\boom_1 * 682.8 : [ 1] amik\explosions\boom_2 * 682.8 : [ 1] map\map_agroprom_underground * 682.8 : [ 1] map\map_darkvalley * 682.8 : [ 4] wpn\wpn_rpg-7 * 682.8 : [ 6] wpn\wpn_toz-34 * 768.1 : [ 5] sky\sky_12_vibros_cube * 768.1 : [ 24] sky\sky_13_cube * 768.1 : [ 22] sky\sky_13_cube_night * 768.1 : [ 14] sky\sky_13_vibros_cube * 768.1 : [ 10] sky\sky_14_cube * 768.1 : [ 4] sky\sky_17_clouds_cube * 768.1 : [ 4] sky\sky_17_cube * 768.1 : [ 10] sky\sky_18_cube * 768.1 : [ 8] sky\sky_19_cube * 768.1 : [ 3] sky\sky_1_clouds_cube * 768.1 : [ 4] sky\sky_20_clouds_cube * 768.1 : [ 3] sky\sky_20_cube * 768.1 : [ 4] sky\sky_2_clouds_cube * 768.1 : [ 3] sky\sky_2_cube * 768.1 : [ 9] sky\sky_3_cube * 768.1 : [ 2] sky\sky_4_cube * 768.1 : [ 33] sky\sky_5_cube * 768.1 : [ 5] sky\sky_6_cube * 768.1 : [ 8] sky\sky_7_cube * 768.1 : [ 6] sky\sky_8_cube * 768.1 : [ 45] sky\sky_9_cube * 768.1 : [ 4] sky\sky_cloudy_2 * 768.1 : [ 1] sky\sky_cloudy_6 * 854.8 : [ 1] artifact\artifact_hell1 * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 4] act\act_plot * 1024.1 : [ 4] act\act_stalker_bandit10 * 1024.1 : [ 4] act\act_stalker_bandit_5 * 1024.1 : [ 4] act\act_stalker_banditr4 * 1024.1 : [ 4] act\act_stalker_hero * 1024.1 : [ 4] act\act_stalker_merc_2 * 1024.1 : [ 4] act\act_stalker_monolith_1 * 1024.1 : [ 4] act\act_stalker_monolith_2 * 1024.1 : [ 4] act\act_stalker_monolith_3 * 1024.1 : [ 4] act\act_stalker_neutral13 * 1024.1 : [ 4] act\act_stalker_neutral23 * 1024.1 : [ 4] act\act_stalker_neutral_5 * 1024.1 : [ 4] act\act_stalker_neutral_6 * 1024.1 : [ 4] act\act_stalker_neutrals1 * 1024.1 : [ 4] act\act_stalker_zombied20 * 1024.1 : [ 4] act\act_stalker_zombied25 * 1024.1 : [ 1] amik\explosions\decal_concrete * 1024.1 : [ 1] amik\explosions\explo_end * 1024.1 : [ 1] amik\explosions\explosion_fuelcan\boom_3 * 1024.1 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl * 1024.1 : [ 1] amik\hit_fx\water_splash\water_splash_anim * 1024.1 : [ 4] sgm\act_att_gasmask_maska * 1024.1 : [ 4] sgm\batareyki * 1024.1 : [ 1] ui\ui_actor_achivments * 1024.1 : [ 1] ui\ui_actor_dialog_screen * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_pda * 1024.1 : [ 1] ui\ui_actor_portrets * 1024.1 : [ 1] ui\ui_actor_save_load * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 1024.1 : [ 1] ui\ui_common * 1024.1 : [ 1] ui\ui_mod_icons * 1024.1 : [ 1] ui\ui_mod_options * 1024.1 : [ 1] ui\ui_mod_widescreen * 1024.1 : [ 1] ui\ui_mod_wnds_1 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_0010 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_005 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_006 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_008 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_13 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_3 * 1344.1 : [ 1] amik\explosions\anim_dirtexp_3 * 1365.5 : [ 4] act\act_arm_5 * 1365.5 : [ 1] amik\explosions\explosion_dynamite\explosion_din * 1365.5 : [ 1] amik\explosions\explosion_dynamite\flashlight * 1365.5 : [ 1] amik\explosions\final_expl * 1365.5 : [ 1] amik\weapons\smokeshoot_1 * 1365.5 : [ 1] map\map_agroprom * 1365.5 : [ 1] map\map_jupiter_underground * 1365.5 : [ 1] map\map_military * 1365.5 : [ 1] map\map_red_forest * 1365.5 : [ 4] sgm\barrel * 1365.5 : [ 250] sky\sky_oblaka * 1365.5 : [ 6] wpn\wpn_abakan * 1365.5 : [ 6] wpn\wpn_ak74 * 1365.5 : [ 6] wpn\wpn_aksu * 1365.5 : [ 6] wpn\wpn_bm-16 * 1365.5 : [ 6] wpn\wpn_fn2000_new * 1365.5 : [ 6] wpn\wpn_g36 * 1365.5 : [ 6] wpn\wpn_gauss * 1365.5 : [ 6] wpn\wpn_groza * 1365.5 : [ 6] wpn\wpn_l85 * 1365.5 : [ 6] wpn\wpn_lr300_banan * 1365.5 : [ 6] wpn\wpn_mp5 * 1365.5 : [ 6] wpn\wpn_sig550 * 1365.5 : [ 6] wpn\wpn_spas12 * 1365.5 : [ 6] wpn\wpn_svd * 1365.5 : [ 6] wpn\wpn_svu-a * 1365.5 : [ 6] wpn\wpn_upgrade * 1365.5 : [ 6] wpn\wpn_vss * 1365.5 : [ 6] wpn\wpn_winchester1300 * 2048.1 : [ 4] act\act_stalker_nebo_2 * 2048.1 : [ 4] act\act_stalker_nebo_3 * 2048.1 : [ 4] sgm\act_atach * 2048.1 : [ 1] ui\ui_actor_weapons * 2730.8 : [ 1] pfx\pfx_expl_01 * 2730.8 : [ 1] pfx\pfx_explotions_3 * 2730.8 : [ 1] map\map_escape * 3072.1 : [ 3] sky\sky_clear_10 * 3072.1 : [ 2] sky\sky_clear_6 * 3072.1 : [ 6] sky\sky_clear_9 * 3072.1 : [ 4] sky\sky_cloudy_3 * 3072.1 : [ 1] sky\sky_cloudy_4 * 3072.1 : [ 1] sky\sky_cloudy_7 * 3072.1 : [ 1] sky\sky_cloudy_9 * 3660.1 : [ 1] ui\ui_global_map * 4096.1 : [ 4] act\act_stalker_bandit_3a * 4096.1 : [ 4] sgm\spalnik * 4096.1 : [ 1] ui\ui_hud * 4096.1 : [ 1] ui\ui_icon_equipment * 4096.1 : [ 1] ui\ui_ingame2_common * 4096.1 : [ 1] ui\ui_mod_huds * 4096.1 : [ 1] ui\ui_mod_pda_main * 4096.1 : [ 1] ui\ui_mod_pda_tables * 4096.1 : [ 1] ui\ui_pda2 * 4096.1 : [ 1] ui\ui_pda2_noice * 4096.2 : [ 2] sky\sky_clear_1 * 4096.2 : [ 1] sky\sky_clear_12 * 4096.2 : [ 2] sky\sky_clear_2 * 4096.2 : [ 1] sky\sky_clear_3 * 4096.2 : [ 1] sky\sky_clear_4 * 4096.2 : [ 2] sky\sky_clear_8 * 5461.5 : [ 1] pfx\pfx_ani-explosion-02 * 5461.5 : [ 1] pfx\pfx_ani-explosion-02-b-a * 5461.5 : [ 1] pfx\pfx_ani-explosion-02a * 5461.5 : [ 1] pfx\pfx_ani-fire01 * 5461.5 : [ 1] pfx\pfx_expl_benzin * 5461.5 : [ 1] pfx\pfx_explotions_2 * 5461.5 : [ 1] pfx\pfx_explotions_4 * 5461.5 : [ 1] pfx\pfx_explotions_smoke * 5461.5 : [ 1] pfx\pfx_explotions_smoke_benzine * 5461.5 : [ 1] map\map_jupiter * 5461.5 : [ 1] map\map_marsh * 5461.5 : [ 1] map\map_pripyat * 5461.5 : [ 1] map\map_zaton * [ D3D ]: textures[356209 K] compiling shader font2 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 DestroySingleton::RefCounter: 0 Input: 1 Config-file [c:\users\andrz\docume~1\stalke~3\user.ltx] saved successfully Destroying Direct3D... * RM_Dump: textures : 0 * RM_Dump: rtargets : 0 * RM_Dump: vs : 0 * RM_Dump: ps : 0 * RM_Dump: dcl : 0 * RM_Dump: states : 0 * RM_Dump: tex_list : 0 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 0 * RM_Dump: v_elements: 0 * RM_Dump: v_shaders : 0 refCount:pBaseZB 1 refCount:pBaseRT 1 DeviceREF: 1 Edytowane 17 Maja 2018 przez kmicic0 Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
kondotier Opublikowano 17 Maja 2018 Zgłoś Udostępnij Opublikowano 17 Maja 2018 To co wstawiłeś, to jet log. Ale nie ma w nim na samym końcu Fatal Error, pokazującego przyczynę wylotu. Ale sporo wyżej masz sygnalizację braku różnych tekstur. Jest możliwe, że coś ci się nie pobrało i mod nie widzi czegoś o ładowaniu strzelby. Poczekajmy, może jeszcze ktoś coś dorzuci. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
kmicic0 Opublikowano 27 Maja 2018 Zgłoś Udostępnij Opublikowano 27 Maja 2018 (edytowane) Teraz z uporem maniaka wywala z gry na bagnach przy zdobywaniu cerkwi. Pobiorę jeszcze raz i zainstaluję. Spoiler * Detected CPU: Intel(R) Core(TM) i5-4460 CPU @ 3.20GHz [GenuineIntel], F6/M12/S3, 3192.00 mhz, 24-clk 'rdtsc' * CPU features: RDTSC, MMX, SSE, SSE2, SSE3, MONITOR/MWAIT, SSSE3, SSE4.1, SSE4.2 * CPU threads: 4 Initializing File System... using fs-ltx fsgame.ltx FS: 47160 files cached 33 archives, 9711Kb memory used. Init FileSystem 1.770436 sec 'xrCore' build 3967, Dec 14 2009 EH: 9BDBD715169AC65D0242294793C84288 -----loading d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx -----loading d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\system.ltx Initializing Engine... Starting INPUT device... Loading DLL: xrRender_R2.dll Loading DLL: xrRender_R3.dll refCount:m_pAdapter 1 Loading DLL: xrRender_R4.dll command line Executing config-script "user.ltx"... [c:\users\andrz\docume~1\stalke~3\user.ltx] successfully loaded. Loading DLL: xrRender_R1.dll Loading DLL: xrGame.dll * [win32]: free[3912188 K], reserved[159804 K], committed[122248 K] * [ D3D ]: textures[0 K] * [x-ray]: crt heap[23383 K], process heap[4460 K], game lua[0 K], render[0 K] * [x-ray]: economy: strings[27071 K], smem[0 K] SOUND: OpenAL: enumerate devices... SOUND: OpenAL: EnumerationExtension Present dir[0]=D:\Program Files (x86)\GOG Galaxy\Games\S.T.A.L.K.E.R. Call of Pripyat\bin\ dir[1]=D:\Program Files (x86)\GOG Galaxy\Games\S.T.A.L.K.E.R. Call of Pripyat\ dir[2]=D:\Program Files (x86)\GOG Galaxy\Games\S.T.A.L.K.E.R. Call of Pripyat\bin\ dir[3]=C:\Windows\system32\ CleanDeviceSpecifierList CleanDeviceSpecifierList Generic Hardware devices Generic Hardware SOUND: OpenAL: system default SndDevice name is Generic Hardware SOUND: OpenAL: default SndDevice name set to Generic Software SOUND: OpenAL: All available devices: 1. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] 2. Generic Software, Spec Version 1.1 (default) eax[0] efx[no] xram[no] Executing config-script "d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"... [d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. Executing config-script "user.ltx"... Executing config-script "d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx"... [d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\rspec_default.ltx] successfully loaded. Executing config-script "d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx"... [d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\configs\default_controls.ltx] successfully loaded. ~ Invalid syntax in call to 'r2_aa_break' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'r2_aa_weight' ~ Valid arguments: vector3 in range [0.000000e+000,0.000000e+000,0.000000e+000]-[1.000000e+000,1.000000e+000,1.000000e+000] ~ Invalid syntax in call to 'sv_adm_menu_ban_time' ~ Valid arguments: ui_mp_am_10_minutes/ui_mp_am_30_minutes/ui_mp_am_1_hour/ui_mp_am_6_hours/ui_mp_am_1_day/ui_mp_am_1_week/ui_mp_am_1_month/ui_mp_am_3_monthes/ui_mp_am_forever [c:\users\andrz\docume~1\stalke~3\user.ltx] successfully loaded. SOUND: Selected device is Generic Software * sound: EAX 2.0 extension: absent * sound: EAX 2.0 deferred: absent * sound : cache: 65537 kb, 4856 lines, 13820 bpl Starting RENDER device... * GPU [vendor:10DE]-[device:1401]: NVIDIA GeForce GTX 960 * GPU driver: 24.21.13.9731 * CREATE: DeviceREF: 1 * Vertex Processor: PURE HARDWARE * Texture memory: 4072 M * DDI-level: 9.0 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: unrecognized, 16 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. * DVB created: 1536K * DIB created: 512K * distortion: used, dev(30),need(14) * color_mapping: used, dev(30),need(14) * SSample: 1920x1080 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled compiling shader particle_distort compiling shader particle compiling shader particle - r__tf_aniso 8 - r1_tf_mipbias 0. compiling shader simple_color compiling shader portal compiling shader editor compiling shader sky2 compiling shader sky2 compiling shader clouds compiling shader clouds Starting engine... compiling shader hud_font Loading DLL: xrGameSpy.dll intro_start intro_logo intro_delete ::update_logo_intro compiling shader yuv2rgb * [win32]: free[3716828 K], reserved[161064 K], committed[316348 K] * [ D3D ]: textures[64 K] * [x-ray]: crt heap[122519 K], process heap[24461 K], game lua[2698 K], render[164 K] * [x-ray]: economy: strings[27107 K], smem[0 K] * 0.0 : [ 55] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 0.0 : [ 1] act\act_controller_hit * 0.0 : [ 1] act\act_controller_hit1 * 0.0 : [ 1] amik\anomaly\electric_radial * 0.0 : [ 1] amik\explosions\anim_dirtexp_3 * 0.0 : [ 1] amik\explosions\boom_0 * 0.0 : [ 1] amik\explosions\boom_1 * 0.0 : [ 1] amik\explosions\boom_2 * 0.0 : [ 1] 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[ 1] pfx\pfx_ligth_6 * 0.0 : [ 1] pfx\pfx_plasma * 0.0 : [ 1] pfx\pfx_shells1 * 0.0 : [ 1] pfx\pfx_shells2 * 0.0 : [ 1] pfx\pfx_skinsplash1 * 0.0 : [ 1] pfx\pfx_smoke_a * 0.0 : [ 1] pfx\pfx_smoke_b * 0.0 : [ 1] pfx\pfx_smokepuffs1 * 0.0 : [ 1] pfx\pfx_smokepuffs2 * 0.0 : [ 1] pfx\pfx_snow_10 * 0.0 : [ 1] pfx\pfx_snow_100 * 0.0 : [ 1] pfx\pfx_snow_20 * 0.0 : [ 1] pfx\pfx_snow_30 * 0.0 : [ 1] pfx\pfx_snow_40 * 0.0 : [ 1] pfx\pfx_snow_50 * 0.0 : [ 1] pfx\pfx_snow_60 * 0.0 : [ 1] pfx\pfx_snow_70 * 0.0 : [ 1] pfx\pfx_snow_80 * 0.0 : [ 1] pfx\pfx_snow_90 * 0.0 : [ 1] pfx\pfx_spark_01 * 0.0 : [ 1] pfx\pfx_spark_02 * 0.0 : [ 1] pfx\pfx_sparks * 0.0 : [ 1] pfx\pfx_sparks1 * 0.0 : [ 1] pfx\pfx_sparks2 * 0.0 : [ 1] pfx\pfx_specks * 0.0 : [ 1] pfx\pfx_specks_poison * 0.0 : [ 1] pfx\pfx_spikey_star * 0.0 : [ 1] pfx\pfx_splash3 * 0.0 : [ 1] pfx\pfx_splash_01 * 0.0 : [ 1] pfx\pfx_splash_02 * 0.0 : [ 1] pfx\pfx_step_blood * 0.0 : [ 1] pfx\pfx_stonedebris1 * 0.0 : [ 1] pfx\pfx_stonedebris2 * 0.0 : [ 1] pfx\pfx_synus * 0.0 : [ 1] pfx\pfx_teleport * 0.0 : [ 1] pfx\pfx_test_textures * 0.0 : [ 1] pfx\pfx_vehglassdebris_01 * 0.0 : [ 1] pfx\pfx_vehmetaldebris_01 * 0.0 : [ 1] pfx\pfx_water_wave * 0.0 : [ 1] pfx\pfx_woodchips1 * 0.0 : [ 1] pfx\pfx_woodchips3 * 0.0 : [ 1] prop\prop_fake_bed_fireplace * 0.0 : [ 1] prop\prop_provod_02 * 0.0 : [ 5] sky\sky_12_vibros_cube * 0.0 : [ 5] sky\sky_12_vibros_cube#small * 0.0 : [ 24] sky\sky_13_cube * 0.0 : [ 24] sky\sky_13_cube#small * 0.0 : [ 22] sky\sky_13_cube_night * 0.0 : [ 22] sky\sky_13_cube_night#small * 0.0 : [ 14] sky\sky_13_vibros_cube * 0.0 : [ 14] sky\sky_13_vibros_cube#small * 0.0 : [ 10] sky\sky_14_cube * 0.0 : [ 10] sky\sky_14_cube#small * 0.0 : [ 4] sky\sky_17_clouds_cube * 0.0 : [ 4] sky\sky_17_clouds_cube#small * 0.0 : [ 4] sky\sky_17_cube * 0.0 : [ 4] sky\sky_17_cube#small * 0.0 : [ 8] sky\sky_18_cube * 0.0 : [ 8] sky\sky_18_cube#small * 0.0 : [ 8] sky\sky_19_cube * 0.0 : [ 8] sky\sky_19_cube#small * 0.0 : [ 3] sky\sky_1_clouds_cube * 0.0 : [ 3] sky\sky_1_clouds_cube#small * 0.0 : [ 4] sky\sky_20_clouds_cube * 0.0 : [ 4] sky\sky_20_clouds_cube#small * 0.0 : [ 3] sky\sky_20_cube * 0.0 : [ 3] sky\sky_20_cube#small * 0.0 : [ 4] sky\sky_2_clouds_cube * 0.0 : [ 4] sky\sky_2_clouds_cube#small * 0.0 : [ 3] sky\sky_2_cube * 0.0 : [ 3] sky\sky_2_cube#small * 0.0 : [ 9] sky\sky_3_cube * 0.0 : [ 9] sky\sky_3_cube#small * 0.0 : [ 2] sky\sky_4_cube * 0.0 : [ 2] sky\sky_4_cube#small * 0.0 : [ 27] sky\sky_5_cube * 0.0 : [ 27] sky\sky_5_cube#small * 0.0 : [ 5] sky\sky_6_cube * 0.0 : [ 5] sky\sky_6_cube#small * 0.0 : [ 8] sky\sky_7_cube * 0.0 : [ 8] sky\sky_7_cube#small * 0.0 : [ 6] sky\sky_8_cube * 0.0 : [ 6] sky\sky_8_cube#small * 0.0 : [ 45] sky\sky_9_cube * 0.0 : [ 45] sky\sky_9_cube#small * 0.0 : [ 2] sky\sky_clear_1 * 0.0 : [ 2] sky\sky_clear_1#small * 0.0 : [ 3] sky\sky_clear_10 * 0.0 : [ 3] sky\sky_clear_10#small * 0.0 : [ 1] sky\sky_clear_12 * 0.0 : [ 1] sky\sky_clear_12#small * 0.0 : [ 2] sky\sky_clear_2 * 0.0 : [ 2] sky\sky_clear_2#small * 0.0 : [ 1] sky\sky_clear_3 * 0.0 : [ 1] sky\sky_clear_3#small * 0.0 : [ 1] sky\sky_clear_4 * 0.0 : [ 1] sky\sky_clear_4#small * 0.0 : [ 2] sky\sky_clear_6 * 0.0 : [ 2] sky\sky_clear_6#small * 0.0 : [ 2] sky\sky_clear_8 * 0.0 : [ 2] sky\sky_clear_8#small * 0.0 : [ 6] sky\sky_clear_9 * 0.0 : [ 6] sky\sky_clear_9#small * 0.0 : [ 3] sky\sky_cloudy_2 * 0.0 : [ 3] sky\sky_cloudy_2#small * 0.0 : [ 3] sky\sky_cloudy_3 * 0.0 : [ 3] sky\sky_cloudy_3#small * 0.0 : [ 1] sky\sky_cloudy_4 * 0.0 : [ 1] sky\sky_cloudy_4#small * 0.0 : [ 1] sky\sky_cloudy_6 * 0.0 : [ 1] sky\sky_cloudy_6#small * 0.0 : [ 1] sky\sky_cloudy_7 * 0.0 : [ 1] sky\sky_cloudy_7#small * 0.0 : [ 1] sky\sky_cloudy_9 * 0.0 : [ 1] sky\sky_cloudy_9#small * 0.0 : [ 248] sky\sky_oblaka * 0.0 : [ 1] ui\ui_actor_multiplayer_game_menu * 0.0 : [ 1] ui\ui_actor_sleep_screen * 0.0 : [ 1] ui\ui_fog_of_war * 0.0 : [ 1] wm\wm_blood_1 * 0.0 : [ 1] wm\wm_blood_1_1 * 0.0 : [ 1] wm\wm_blood_1_2 * 0.0 : [ 1] wm\wm_blood_1_3 * 0.0 : [ 1] wm\wm_blood_drop_4 * 0.0 : [ 1] wm\wm_bullet_asfalt_1 * 0.0 : [ 1] wm\wm_bullet_asfalt_2 * 0.0 : [ 1] wm\wm_bullet_asfalt_3 * 0.0 : [ 1] wm\wm_bullet_brick_1 * 0.0 : [ 1] wm\wm_bullet_brick_2 * 0.0 : [ 1] wm\wm_bullet_concrete * 0.0 : [ 1] wm\wm_bullet_concrete_1 * 0.0 : [ 1] wm\wm_bullet_concrete_2 * 0.0 : [ 1] wm\wm_bullet_concrete_4 * 0.0 : [ 1] wm\wm_bullet_concrete_5 * 0.0 : [ 1] wm\wm_bullet_concrete_6 * 0.0 : [ 1] wm\wm_bullet_concrete_7 * 0.0 : [ 1] wm\wm_bullet_glass01 * 0.0 : [ 1] wm\wm_bullet_glass02 * 0.0 : [ 1] wm\wm_bullet_glass03 * 0.0 : [ 1] wm\wm_bullet_glass04 * 0.0 : [ 1] wm\wm_bullet_ground * 0.0 : [ 1] wm\wm_bullet_ground_1 * 0.0 : [ 1] wm\wm_bullet_ground_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik * 0.0 : [ 1] wm\wm_bullet_metall_thik_1 * 0.0 : [ 1] wm\wm_bullet_metall_thik_2 * 0.0 : [ 1] wm\wm_bullet_metall_thik_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin * 0.0 : [ 1] wm\wm_bullet_metall_thin_1 * 0.0 : [ 1] wm\wm_bullet_metall_thin_2 * 0.0 : [ 1] wm\wm_bullet_metall_thin_3 * 0.0 : [ 1] wm\wm_bullet_metall_thin_4 * 0.0 : [ 1] wm\wm_bullet_wood * 0.0 : [ 1] wm\wm_bullet_wood_1 * 0.0 : [ 1] wm\wm_bullet_wood_2 * 0.0 : [ 1] wm\wm_bullet_wood_3 * 0.0 : [ 1] wm\wm_bullet_wood_4 * 0.0 : [ 1] wm\wm_bullet_wood_5 * 0.0 : [ 1] wm\wm_bullet_wood_6 * 0.0 : [ 1] wm\wm_bullet_wood_7 * 0.0 : [ 1] wm\wm_bullet_wood_8 * 0.0 : [ 1] wm\wm_bullet_wood_9 * 0.0 : [ 1] wm\wm_grenade * 0.0 : [ 1] wm\wm_knife_dead * 0.0 : [ 1] wm\wm_knife_horiz * 0.0 : [ 1] wm\wm_knife_horiz_blood * 0.0 : [ 1] wm\wm_knife_horiz_blood1 * 0.0 : [ 1] wm\wm_knife_horiz_metal * 0.0 : [ 1] wm\wm_knife_horiz_ston * 0.0 : [ 1] wm\wm_knife_wood * 0.0 : [ 1] wm\wm_knife_wood1 * 0.0 : [ 1] wm\wm_knife_wood2 * 8.1 : [ 1] andrz - przejście z kordonu na bagna * 18.0 : [ 1] ui\ui_pda_menu_anims * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 33.0 : [ 1] ui\ui_ani_cursor * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 170.8 : [ 4] fx\fx_noise2 * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 270.0 : [ 1] ui\video_voroni_crop * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 936.0 : [ 1] ui\video_water_crop * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_main_menu * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_save_load * 1024.1 : [ 1] ui\ui_common * 1024.1 : [ 1] ui\ui_mod_widescreen compiling shader model_def_hq compiling shader model_def_hq_3 compiling shader model_def_lq compiling shader model_def_lq_3 compiling shader add_point compiling shader model_def_point_3 compiling shader add_spot compiling shader model_def_spot_3 compiling shader model_shadow compiling shader model_def_shadow_3 "d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\bin\xrengine.exe" * phase time: 0 ms * phase cmem: 137650 K Loading objects... compiling shader model_def_hq_0 compiling shader model_def_lq_0 compiling shader model_def_point_0 compiling shader model_def_spot_0 compiling shader model_def_shadow_0 compiling shader model_env_hq compiling shader model_env_hq_0 compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader model_env_hq_1 compiling shader model_env_lq_1 compiling shader model_def_point_1 compiling shader model_def_spot_1 compiling shader model_def_shadow_1 ! Invalid ogg-comment version, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_colt1911\colt1911_shoot.ogg ! Missing ogg-comment, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_groza\groza_shoot_silence.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_protecta\protecta_shoot.ogg compiling shader model_env_hq_2 compiling shader model_env_lq_2 compiling shader model_def_point_2 compiling shader model_def_spot_2 compiling shader model_def_shadow_2 ! Invalid ogg-comment version, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_val\val_shoot.ogg ! Invalid ogg-comment version, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_vintorez\vintorez_shoot.ogg Loading models... compiling shader model_def_hq_4 compiling shader model_def_lq_4 compiling shader model_def_point_4 compiling shader model_def_spot_4 compiling shader model_def_shadow_4 compiling shader model_def_hq_2 compiling shader model_def_lq_2 compiling shader simple compiling shader model_def_lqs_1 compiling shader model_env_hq_3 compiling shader model_env_lq_3 compiling shader model_distort4glass_3 ! Can't find texture 'det\det_list' ! Can't find texture 'flare\flare_04' ! Can't find texture 'glow\glow_anamorphic' ! Can't find texture 'glow\glow_blue' ! Can't find texture 'glow\glow_rays' ! Can't find texture 'glow\glow_reddish1' ! Can't find texture 'pfx\pfx_cc_lighting_grad2' ! Can't find texture 'pfx\pfx_cc_lightings' ! Can't find texture 'pfx\pfx_dist2a' ! Can't find texture 'pfx\pfx_dist_lens_base' ! Can't find texture 'pfx\pfx_dist_lightning_02' ! Can't find texture 'pfx\pfx_electrostatic' ! Can't find texture 'pfx\pfx_intense2_a' ! Can't find texture 'pfx\pfx_snow_10' ! Can't find texture 'pfx\pfx_snow_100' ! Can't find texture 'pfx\pfx_snow_20' ! Can't find texture 'pfx\pfx_snow_30' ! Can't find texture 'pfx\pfx_snow_40' ! Can't find texture 'pfx\pfx_snow_50' ! Can't find texture 'pfx\pfx_snow_60' ! Can't find texture 'pfx\pfx_snow_70' ! Can't find texture 'pfx\pfx_snow_80' ! Can't find texture 'pfx\pfx_snow_90' ! Can't find texture 'pfx\pfx_spark_02' ! Can't find texture 'pfx\pfx_sparks1' ! Can't find texture 'pfx\pfx_sparks2' * [prefetch] time: 1639 ms * [prefetch] memory: 77954Kb * phase time: 1726 ms * phase cmem: 218192 K * phase time: 6 ms * phase cmem: 218192 K * Loading spawn registry... * 16130 spawn points are successfully loaded * Loading objects... * 27281 objects are successfully loaded * Game andrz - przejście z kordonu na bagna is successfully loaded from file 'c:\users\andrz\docume~1\stalke~3\savedgames\andrz - przejście z kordonu na bagna.scop' (2.279s) * phase time: 2278 ms * phase cmem: 299079 K * phase time: 22 ms * phase cmem: 299123 K * phase time: 14 ms * phase cmem: 299123 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 47 ms * phase cmem: 299156 K * phase time: 16 ms * phase cmem: 299156 K * phase time: 2769 ms * phase cmem: 392085 K compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader base_lplanes compiling shader base_lplanes compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader tree_s compiling shader tree_s_point compiling shader tree_s_spot compiling shader lod compiling shader lod compiling shader tree_w compiling shader tree_w_point compiling shader tree_w_spot compiling shader avg4 * phase time: 64 ms * phase cmem: 392952 K * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65520 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 60403 verts, 1887 Kb * [Loading VB] 65527 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65524 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65529 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 43201 verts, 1350 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65532 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65500 verts, 2046 Kb * [Loading VB] 9617 verts, 300 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048572 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 484347 indices, 945 Kb * phase time: 61 ms * phase cmem: 393268 K * phase time: 27 ms * phase cmem: 398497 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 8418 v(20), 4514 p * [DETAILS] Batch(61), VB(164K), IB(26K) * phase time: 12 ms * phase cmem: 398513 K * Loading HOM: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\levels\escape\level.hom * phase time: 21 ms * phase cmem: 398763 K * phase time: 9 ms * phase cmem: 398763 K * phase time: 16 ms * phase cmem: 398763 K * t-report - base: 851, 321289 K * t-report - lmap: 14, 14337 K * WARNING: player not logged in ! default LevelMap used for level[digger_stash] ! default LevelMap used for level[l04u_labx18] * phase time: 1413 ms * phase cmem: 428920 K * phase time: 12 ms * phase cmem: 428920 K * [win32]: free[2673068 K], reserved[173712 K], committed[1347460 K] * [ D3D ]: textures[392558 K] * [x-ray]: crt heap[428919 K], process heap[570422 K], game lua[54867 K], render[209 K] * [x-ray]: economy: strings[62340 K], smem[9989 K] compiling shader model_def_lqs_0 compiling shader model_distort_4 compiling shader model_def_hq_1 compiling shader model_def_lq_1 compiling shader model_def_lplanes_0 compiling shader model_distort4ghost_0 ! Missing ogg-comment, file: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\sounds\weapons\wpn_grom\grom_shoot_silence.ogg compiling shader model_def_lqs_3 compiling shader model_distort_1 compiling shader model_distort_2 compiling shader particle_alphaonly ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 444854 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded * DVB created: 1536K * DIB created: 512K - r__tf_aniso 8 - r1_tf_mipbias 0. * SSample: 1920x1080 compiling shader postprocess compiling shader postprocess_d compiling shader postprocess_cm_pre * SSample: enabled * RM_Dump: textures : 951 * RM_Dump: rtargets : 6 * RM_Dump: vs : 73 * RM_Dump: ps : 29 * RM_Dump: dcl : 15 * RM_Dump: states : 71 * RM_Dump: tex_list : 2201 * RM_Dump: matrices : 0 * RM_Dump: lst_constants: 0 * RM_Dump: v_passes : 2661 * RM_Dump: v_elements: 2668 * RM_Dump: v_shaders : 1159 * GPU shading: vs(fffe0300/3.0/30), ps(ffff0300/3.0/30) * GPU vertex cache: recognized, 24 * NVidia MGPU: Logical(1), Physical(1) * Starting rendering as 2-GPU. *** RESET [162 ms] * MEMORY USAGE: 446363 K * End of synchronization A[1] R[1] * [win32]: free[2530716 K], reserved[206912 K], committed[1456612 K] * [ D3D ]: textures[418813 K] * [x-ray]: crt heap[434490 K], process heap[631773 K], game lua[57454 K], render[462 K] * [x-ray]: economy: strings[64858 K], smem[10002 K] * Saving spawns... * Saving objects... * 27276 objects are successfully saved * Game andrz - przejście z kordonu na bagna.scop is successfully saved to file 'c:\users\andrz\docume~1\stalke~3\savedgames\andrz - przejście z kordonu na bagna.scop' * Saving spawns... * Saving objects... * 27279 objects are successfully saved * Game andrz - autosave.scop is successfully saved to file 'c:\users\andrz\docume~1\stalke~3\savedgames\andrz - autosave.scop' - Disconnect - Destroying level * 0.0 : [ 60] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 276] $user$projector * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 1.1 : [ 247] internal\internal_light_attclip * 1.4 : [ 4] mtl\mtl_arm_2 * 1.4 : [ 1] prop\prop_provod_02 * 1.5 : [ 1] fx\fx_fire1_06 * 1.5 : [ 1] fx\fx_fire1_13 * 1.5 : [ 1] fx\fx_flare1 * 1.5 : [ 1] lights\lights_flashlight2 * 2.1 : [ 1] amik\fly\fly * 2.7 : [ 4] act\act_stalker_head_glass_02 * 2.7 : [ 4] mtl\mtl_bochka_02 * 2.8 : [ 1] det\det_list * 2.8 : [ 1] flare\flare_04 * 2.8 : [ 1] glow\glow_anamorphic * 2.8 : [ 1] glow\glow_blue * 2.8 : [ 1] glow\glow_rays * 2.8 : [ 1] glow\glow_reddish1 * 2.8 : [ 1] pfx\pfx_cc_lighting_grad2 * 2.8 : [ 1] pfx\pfx_cc_lightings * 2.8 : [ 1] pfx\pfx_dist2a * 2.8 : [ 1] pfx\pfx_dist_lens_base * 2.8 : [ 1] pfx\pfx_dist_lightning_02 * 2.8 : [ 1] pfx\pfx_electrostatic * 2.8 : [ 1] pfx\pfx_intense2_a * 2.8 : [ 1] pfx\pfx_snow_10 * 2.8 : [ 1] pfx\pfx_snow_100 * 2.8 : [ 1] pfx\pfx_snow_20 * 2.8 : [ 1] pfx\pfx_snow_30 * 2.8 : [ 1] pfx\pfx_snow_40 * 2.8 : [ 1] pfx\pfx_snow_50 * 2.8 : [ 1] pfx\pfx_snow_60 * 2.8 : [ 1] pfx\pfx_snow_70 * 2.8 : [ 1] pfx\pfx_snow_80 * 2.8 : [ 1] pfx\pfx_snow_90 * 2.8 : [ 1] pfx\pfx_spark_02 * 2.8 : [ 1] pfx\pfx_sparks1 * 2.8 : [ 1] pfx\pfx_sparks2 * 3.1 : [ 5] sky\sky_12_vibros_cube#small * 3.1 : [ 25] sky\sky_13_cube#small * 3.1 : [ 22] sky\sky_13_cube_night#small * 3.1 : [ 14] sky\sky_13_vibros_cube#small * 3.1 : [ 10] sky\sky_14_cube#small * 3.1 : [ 4] sky\sky_17_clouds_cube#small * 3.1 : [ 4] sky\sky_17_cube#small * 3.1 : [ 8] sky\sky_18_cube#small * 3.1 : [ 8] sky\sky_19_cube#small * 3.1 : [ 3] sky\sky_1_clouds_cube#small * 3.1 : [ 4] sky\sky_20_clouds_cube#small * 3.1 : [ 3] sky\sky_20_cube#small * 3.1 : [ 4] sky\sky_2_clouds_cube#small * 3.1 : [ 3] sky\sky_2_cube#small * 3.1 : [ 9] sky\sky_3_cube#small * 3.1 : [ 2] sky\sky_4_cube#small * 3.1 : [ 27] sky\sky_5_cube#small * 3.1 : [ 5] sky\sky_6_cube#small * 3.1 : [ 8] sky\sky_7_cube#small * 3.1 : [ 6] sky\sky_8_cube#small * 3.1 : [ 46] sky\sky_9_cube#small * 3.1 : [ 1] sky\sky_clear_12#small * 4.1 : [ 1] ui\cursor * 4.1 : [ 1] ui\ui_nomap2 * 5.4 : [ 4] act\act_stalker_head_glass * 5.5 : [ 1] pfx\pfx_spark_01 * 5.5 : [ 1] artifact\artifact_glow * 5.5 : [ 1] fx\fx_flare2 * 5.5 : [ 1] fx\fx_flare3 * 5.5 : [ 1] fx\fx_gradient * 5.5 : [ 1] fx\fx_rain * 5.5 : [ 1] fx\fx_sun_rise * 5.5 : [ 1] glow\glow_orange2 * 5.5 : [ 1] wm\wm_bullet_asfalt_1 * 5.5 : [ 1] wm\wm_bullet_asfalt_2 * 5.5 : [ 1] wm\wm_bullet_asfalt_3 * 5.5 : [ 1] wm\wm_bullet_brick_1 * 5.5 : [ 1] wm\wm_bullet_brick_2 * 5.5 : [ 1] wm\wm_bullet_concrete * 5.5 : [ 1] wm\wm_bullet_concrete_1 * 5.5 : [ 1] wm\wm_bullet_concrete_2 * 5.5 : [ 1] wm\wm_bullet_concrete_4 * 5.5 : [ 1] wm\wm_bullet_concrete_5 * 5.5 : [ 1] wm\wm_bullet_concrete_6 * 5.5 : [ 1] wm\wm_bullet_concrete_7 * 5.5 : [ 1] wm\wm_bullet_ground * 5.5 : [ 1] wm\wm_bullet_ground_1 * 5.5 : [ 1] wm\wm_bullet_ground_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik * 5.5 : [ 1] wm\wm_bullet_metall_thik_1 * 5.5 : [ 1] wm\wm_bullet_metall_thik_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin * 5.5 : [ 1] wm\wm_bullet_metall_thin_1 * 5.5 : [ 1] wm\wm_bullet_metall_thin_2 * 5.5 : [ 1] wm\wm_bullet_metall_thin_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin_4 * 5.5 : [ 1] wm\wm_bullet_wood * 5.5 : [ 1] wm\wm_bullet_wood_1 * 5.5 : [ 1] wm\wm_bullet_wood_2 * 5.5 : [ 1] wm\wm_bullet_wood_3 * 5.5 : [ 1] wm\wm_bullet_wood_4 * 5.5 : [ 1] wm\wm_bullet_wood_5 * 5.5 : [ 1] wm\wm_bullet_wood_6 * 5.5 : [ 1] wm\wm_bullet_wood_7 * 5.5 : [ 1] wm\wm_bullet_wood_8 * 5.5 : [ 1] wm\wm_bullet_wood_9 * 8.1 : [ 1] ui\ui_fog_of_war * 10.7 : [ 1] prop\prop_fake_bed_fireplace * 10.7 : [ 4] prop\prop_lock * 10.7 : [ 4] prop\prop_teapot_1 * 10.7 : [ 4] act\act_pseudodog_fur * 10.7 : [ 4] act\act_pseudodog_fur1 * 10.8 : [ 1] pfx\pfx_step_blood * 10.8 : [ 1] amik\weapons\flame\trace_01 * 10.8 : [ 1] amik\weapons\trace_01 * 10.8 : [ 1] amik\weapons\dtk_3 * 12.1 : [ 2] sky\sky_heli * 16.1 : [ 1] amik\hit_fx\blood\962e6155 * 16.1 : [ 1] amik\weapons\flame\mg42out * 16.1 : [ 1] amik\weapons\flame\trace * 16.1 : [ 1] amik\weapons\mg42out * 16.1 : [ 1] amik\weapons\trace * 16.1 : [ 1] ui\ui_grid * 18.1 : [ 3] sky\sky_clear_10#small * 18.1 : [ 2] sky\sky_clear_6#small * 18.1 : [ 6] sky\sky_clear_9#small * 18.1 : [ 3] sky\sky_cloudy_2#small * 18.1 : [ 3] sky\sky_cloudy_3#small * 18.1 : [ 1] sky\sky_cloudy_4#small * 18.1 : [ 1] sky\sky_cloudy_6#small * 18.1 : [ 1] sky\sky_cloudy_7#small * 18.1 : [ 1] sky\sky_cloudy_9#small * 21.4 : [ 4] act\act_stalker_zombied17 * 21.4 : [ 4] mtl\mtl_barrel_01 * 21.4 : [ 4] mtl\mtl_barrel_02 * 21.4 : [ 4] mtl\mtl_barrel_03 * 21.4 : [ 4] mtl\mtl_barrel_04 * 21.4 : [ 4] prop\prop_ballon2 * 21.4 : [ 1] act\act_controller_hit * 21.4 : [ 1] act\act_controller_hit1 * 21.4 : [ 4] act\act_stalker_head_glass_01 * 21.4 : [ 1] amik\hit_fx\blood\m * 21.5 : [ 1] pfx\pfx_bubble * 21.5 : [ 1] pfx\pfx_flamefx_01 * 21.5 : [ 1] pfx\pfx_g-smoke-01 * 21.5 : [ 1] pfx\pfx_leaves_01 * 21.5 : [ 1] pfx\pfx_leaves_02 * 21.5 : [ 1] pfx\pfx_splash3 * 21.5 : [ 1] pfx\pfx_splash_02 * 21.5 : [ 1] pfx\pfx_synus * 21.5 : [ 1] pfx\pfx_vehmetaldebris_01 * 21.5 : [ 1] amik\explosions\smoke128_3w * 21.5 : [ 1] amik\nature\stonedebris1 * 21.5 : [ 1] fx\fx_gradient1 * 21.5 : [ 1] fx\fx_rainsplash1 * 21.5 : [ 1] fx\fx_sun * 21.5 : [ 1] fx\fx_volumefog1 * 21.5 : [ 1] glow\glow_04 * 21.5 : [ 1] glow\glow_fire1 * 21.5 : [ 1] wm\wm_blood_1_1 * 21.5 : [ 1] wm\wm_blood_1_2 * 21.5 : [ 1] wm\wm_blood_1_3 * 21.5 : [ 1] wm\wm_blood_drop_1 * 21.5 : [ 1] wm\wm_blood_drop_2 * 21.5 : [ 1] wm\wm_blood_drop_3 * 21.5 : [ 1] wm\wm_blood_drop_4 * 21.5 : [ 1] wm\wm_grenade * 21.5 : [ 1] wm\wm_knife_dead * 21.5 : [ 1] wm\wm_knife_horiz * 21.5 : [ 1] wm\wm_knife_horiz_blood * 21.5 : [ 1] wm\wm_knife_wood * 21.5 : [ 1] wm\wm_knife_wood1 * 21.5 : [ 1] wm\wm_knife_wood2 * 21.5 : [ 1] amik\weapons\6ways2 * 21.5 : [ 1] amik\weapons\btr\muzzle 6ways2 * 21.5 : [ 1] amik\nature\list * 21.5 : [ 1] amik\nature\wood_part * 21.5 : [ 1] amik\weapons\flame\trail * 24.1 : [ 2] sky\sky_clear_1#small * 24.1 : [ 2] sky\sky_clear_2#small * 24.1 : [ 1] sky\sky_clear_3#small * 24.1 : [ 1] sky\sky_clear_4#small * 24.1 : [ 2] sky\sky_clear_8#small * 32.1 : [ 4] item\item_medkit * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 33.0 : [ 1] ui\ui_ani_cursor * 36.1 : [ 1] amik\mine\mine * 42.7 : [ 4] act\act_dog_red * 42.7 : [ 4] act\act_dogs_big * 42.7 : [ 4] act\act_dogs_brown * 42.7 : [ 4] act\act_dogs_bulterer * 42.7 : [ 4] act\act_poltergeyst * 42.7 : [ 4] act\act_pseudodog * 42.7 : [ 4] act\act_rat01 * 42.7 : [ 4] act\act_ryukzak * 42.7 : [ 4] act\act_ryukzak_black * 42.7 : [ 4] act\act_stalker_head_antigas_2 * 42.7 : [ 4] act\act_stalker_head_mask * 42.7 : [ 4] door\door_trader * 42.7 : [ 4] mtl\mtl_bochka_01 * 42.7 : [ 4] mtl\mtl_rja_02 * 42.7 : [ 4] mtl\mtl_shkaf * 42.7 : [ 4] mtl\mtl_walls10 * 42.7 : [ 4] prop\prop_bidon * 42.7 : [ 4] prop\prop_dangerbox_2 * 42.7 : [ 4] prop\prop_freez * 42.7 : [ 4] prop\prop_generator * 42.7 : [ 4] prop\prop_kitchen_stuff * 42.7 : [ 4] prop\prop_komp * 42.7 : [ 4] prop\prop_spade * 42.7 : [ 4] wood\wood_jasik2 * 42.7 : [ 4] wood\wood_plank6 * 42.7 : [ 4] wood\wood_table_02 * 42.7 : [ 4] mtl\mtl_truba_pod_01 * 42.7 : [ 4] glas\glas_dirt * 42.8 : [ 1] pfx\pfx_concretedebris_01 * 42.8 : [ 4] artifact\artifact_mincer_meat * 42.8 : [ 4] artifact\artifact_myasorubka2 * 42.8 : [ 4] fx\fx_wood_fire * 42.8 : [ 4] item\item_drink_stalker * 42.8 : [ 4] item\item_medkit_4 * 42.8 : [ 4] trees\trees_byaka1 * 42.8 : [ 4] weapons_johann\w1200\body * 42.8 : [ 4] wpn\wpn_pkm_lenta * 42.8 : [ 1] amik\anomaly\electric_radial * 42.8 : [ 1] amik\weapons\6ways1 * 42.8 : [ 1] amik\weapons\btr\muzzle 6ways1 * 42.8 : [ 1] amik\weapons\dtk_4 * 42.8 : [ 1] amik\hit_fx\water_splash\water_spurt * 42.8 : [ 1] artifact\artifact_fire_light * 42.8 : [ 1] lights\lights_cone_handing_lamp * 42.8 : [ 1] wm\wm_knife_horiz_blood1 * 42.8 : [ 1] wm\wm_knife_horiz_metal * 42.8 : [ 1] wm\wm_knife_horiz_ston * 42.9 : [ 1] fx\fx_lightning * 48.1 : [ 102] sky\sky_cube_weapons * 64.1 : [ 1] amik\static\gas_light\flame_zippo * 64.1 : [ 1] amik\weapons\dtk_6 * 64.1 : [ 1] amik\weapons\dtk_8 * 64.1 : [ 1] amik\weapons\flash_01 * 64.1 : [ 1] amik\weapons\flash_02 * 64.1 : [ 1] amik\weapons\flash_04 * 64.1 : [ 1] amik\weapons\flash_05 * 64.1 : [ 494] internal\internal_light_attpoint * 64.1 : [ 4] item\item_medkit_2 * 64.1 : [ 4] sgm\item_medkit_2 * 64.1 : [ 4] sgm\item_psyhodelin * 64.1 : [ 4] sgm\item_psyhodelin2 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 64.1 : [ 1] ui\ui_hud_grenade_mark * 64.1 : [ 1] ui\ui_hud_hit_mark * 64.1 : [ 4] wpn\aks74u\lastochka * 85.3 : [ 4] act\act_face_04 * 85.3 : [ 4] act\act_face_mask_01 * 85.3 : [ 4] act\act_face_mask_02 * 85.3 : [ 4] act\act_face_mask_03 * 85.3 : [ 4] act\act_faces_1_01 * 85.3 : [ 4] act\act_faces_1_02 * 85.3 : [ 4] act\act_faces_1_03 * 85.3 : [ 4] act\act_faces_1_04 * 85.3 : [ 4] act\act_faces_1_05 * 85.3 : [ 4] act\act_faces_1_06 * 85.3 : [ 4] act\act_faces_1_07 * 85.3 : [ 4] act\act_faces_1_08 * 85.3 : [ 4] act\act_faces_2_01 * 85.3 : [ 4] act\act_faces_2_02 * 85.3 : [ 4] act\act_faces_2_03 * 85.3 : [ 4] act\act_faces_2_04 * 85.3 : [ 4] act\act_faces_2_05 * 85.3 : [ 4] act\act_faces_2_06 * 85.3 : [ 4] act\act_faces_2_07 * 85.3 : [ 4] act\act_faces_2_08 * 85.3 : [ 4] act\act_faces_2_09 * 85.3 : [ 4] act\act_faces_3_01 * 85.3 : [ 4] act\act_faces_3_02 * 85.3 : [ 4] act\act_faces_3_03 * 85.3 : [ 4] act\act_faces_3_04 * 85.3 : [ 4] act\act_faces_3_05 * 85.3 : [ 4] act\act_faces_3_06 * 85.3 : [ 4] act\act_faces_3_07 * 85.3 : [ 4] act\act_faces_3_08 * 85.3 : [ 4] act\act_faces_4_01 * 85.3 : [ 4] act\act_faces_4_02 * 85.3 : [ 4] act\act_faces_4_03 * 85.3 : [ 4] act\act_faces_4_04 * 85.3 : [ 4] act\act_mutant_boar_grill * 85.3 : [ 4] act\act_stalker_freedom_3 * 85.3 : [ 4] mtl\mtl_angar_a_b * 85.3 : [ 4] act\act_crow * 85.4 : [ 1] amik\weapons\dtk_2 * 85.5 : [ 1] pfx\pfx_anomaly_21 * 85.5 : [ 1] pfx\pfx_bloodsplash1 * 85.5 : [ 1] pfx\pfx_bubble_1 * 85.5 : [ 1] pfx\pfx_bubble_water * 85.5 : [ 1] pfx\pfx_dist2 * 85.5 : [ 1] pfx\pfx_dist2inv * 85.5 : [ 1] pfx\pfx_dist3 * 85.5 : [ 1] pfx\pfx_dist4 * 85.5 : [ 1] pfx\pfx_dist7 * 85.5 : [ 1] pfx\pfx_dist8 * 85.5 : [ 1] pfx\pfx_dist9 * 85.5 : [ 1] pfx\pfx_dist_glass * 85.5 : [ 1] pfx\pfx_dist_teleport * 85.5 : [ 1] pfx\pfx_distort_anomaly * 85.5 : [ 1] pfx\pfx_distortion * 85.5 : [ 1] pfx\pfx_flame_01 * 85.5 : [ 1] pfx\pfx_flash_01 * 85.5 : [ 1] pfx\pfx_flash_02 * 85.5 : [ 1] pfx\pfx_flash_04 * 85.5 : [ 1] pfx\pfx_flash_05 * 85.5 : [ 1] pfx\pfx_flash_07 * 85.5 : [ 1] pfx\pfx_flash_08 * 85.5 : [ 1] pfx\pfx_gologramma * 85.5 : [ 1] pfx\pfx_gradient * 85.5 : [ 1] pfx\pfx_gradient1 * 85.5 : [ 1] pfx\pfx_specks * 85.5 : [ 1] pfx\pfx_specks_poison * 85.5 : [ 1] pfx\pfx_spikey_star * 85.5 : [ 1] pfx\pfx_splash_01 * 85.5 : [ 1] pfx\pfx_stonedebris1 * 85.5 : [ 1] pfx\pfx_stonedebris2 * 85.5 : [ 1] pfx\pfx_vehglassdebris_01 * 85.5 : [ 1] pfx\pfx_water_wave * 85.5 : [ 1] pfx\pfx_flame * 85.5 : [ 1] amik\explosions\smoke2 * 85.5 : [ 1] artifact\artifact_fire * 85.5 : [ 1] artifact\artifact_sopli * 85.5 : [ 1] fx\fx_thunderbolts_gradient * 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge * 85.5 : [ 4] glow\glow_ghost * 85.5 : [ 1] glow\glow_orange * 85.5 : [ 1] glow\glow_orange_bright * 85.5 : [ 1] glow\glow_white * 85.5 : [ 1] glow\glow_yellow * 85.5 : [ 247] internal\internal_light_att * 85.5 : [ 4] item\item_medkit_3 * 85.5 : [ 4] prop\prop_voda1 * 85.5 : [ 1] wm\wm_blood_1 * 85.5 : [ 1] wm\wm_blood_2 * 85.5 : [ 1] wm\wm_blood_3 * 85.5 : [ 1] wm\wm_bullet_glass01 * 85.5 : [ 1] wm\wm_bullet_glass02 * 85.5 : [ 1] wm\wm_bullet_glass03 * 85.5 : [ 1] wm\wm_bullet_glass04 * 85.5 : [ 6] wpn\wpn_grenade1 * 85.5 : [ 6] wpn\wpn_vog * 85.5 : [ 1] amik\weapons\dtk_4_1 * 85.5 : [ 1] amik\explosions\ring_grey * 85.5 : [ 1] amik\weapons\dtk_5 * 85.6 : [ 3] fx\fx_komp_screen_2 * 128.1 : [ 1] amik\weapons\grishik\357mag * 128.1 : [ 1] amik\weapons\grishik\50_ae * 128.1 : [ 1] amik\weapons\grishik\5x45x39 * 128.1 : [ 1] amik\weapons\grishik\5x45x39_00 * 128.1 : [ 1] amik\weapons\grishik\5x45x39_01 * 128.1 : [ 1] amik\weapons\grishik\5x56x45 * 128.1 : [ 1] amik\weapons\grishik\5x56x45_00 * 128.1 : [ 1] amik\weapons\grishik\5x7x28 * 128.1 : [ 1] amik\weapons\grishik\6x5x50 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_0 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_1 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_2 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_3 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_4 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_00 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_01 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_02 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_03 * 128.1 : [ 1] amik\weapons\grishik\7x62x51_1 * 128.1 : [ 1] amik\weapons\grishik\7x62x51_2 * 128.1 : [ 1] amik\weapons\grishik\7x62x54 * 128.1 : [ 1] amik\weapons\grishik\7x7x57 * 128.1 : [ 1] amik\weapons\grishik\7x92x57 * 128.1 : [ 1] amik\weapons\grishik\9x18_1 * 128.1 : [ 1] amik\weapons\grishik\9x18_2 * 128.1 : [ 1] amik\weapons\grishik\9x18_3 * 128.1 : [ 1] amik\weapons\grishik\9x39 * 128.1 : [ 1] amik\weapons\shells_ak_01 * 128.1 : [ 1] amik\weapons\smokeshoot_0 * 128.1 : [ 4] death_mod\colt1911\sights * 128.1 : [ 4] death_mod\makarov\grip * 128.1 : [ 4] death_mod\makarov\sights * 128.1 : [ 4] death_mod\upgrades\silencer_4 * 128.1 : [ 4] item\item_detector_2 * 128.1 : [ 4] item\item_x_files * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 128.1 : [ 4] wpn\g36\handle * 128.1 : [ 4] wpn_mk\de1 * 128.1 : [ 4] wpn_mk\de2 * 128.1 : [ 4] wpn_mk\de3 * 128.1 : [ 4] wpn_mk\p99_1 * 128.1 : [ 4] wpn_mk\p99_2 * 170.1 : [ 1] amik\weapons\9x39 * 170.6 : [ 4] act\act_stalker_neutral_7 * 170.6 : [ 4] act\act_burer * 170.6 : [ 4] act\act_controller * 170.6 : [ 4] act\act_pseudodog1 * 170.6 : [ 4] act\act_psevdogigant * 170.6 : [ 4] act\act_scientist * 170.6 : [ 4] act\act_stalker_bandit_1 * 170.6 : [ 4] act\act_stalker_bandit_2 * 170.6 : [ 4] act\act_stalker_bandit_3 * 170.6 : [ 4] act\act_stalker_dolg_1 * 170.6 : [ 4] act\act_stalker_dolg_2 * 170.6 : [ 4] act\act_stalker_dolg_3 * 170.6 : [ 4] act\act_stalker_dolg_4 * 170.6 : [ 4] act\act_stalker_freedom_1 * 170.6 : [ 4] act\act_stalker_freedom_4 * 170.6 : [ 4] act\act_stalker_monolith_4 * 170.6 : [ 4] act\act_stalker_neutral_1 * 170.6 : [ 4] act\act_stalker_neutral_3 * 170.6 : [ 4] act\act_stalker_neutral_4 * 170.6 : [ 4] act\act_stalker_neutral_9 * 170.6 : [ 4] act\act_stalker_soldier_4 * 170.6 : [ 4] act\act_stalker_zombied22 * 170.6 : [ 4] mtl\mtl_pod_green * 170.6 : [ 4] wood\wood_board_01 * 170.6 : [ 4] wood\wood_collect * 170.6 : [ 4] wood\wood_walls8 * 170.6 : [ 4] act\act_stalker_soldier_0 * 170.6 : [ 4] act\act_stalker_soldier_7 * 170.6 : [ 4] act\act_stalker_soldier_8 * 170.8 : [ 4] fx\fx_noise2 * 170.8 : [ 1] pfx\pfx_dist_glass3 * 170.8 : [ 1] pfx\pfx_smokepuffs2 * 170.8 : [ 1] pfx\pfx_sparks * 170.8 : [ 4] item\item_ustroystva * 170.8 : [ 4] prop\prop_item2 * 170.8 : [ 4] prop\prop_item3 * 170.8 : [ 6] prop\prop_iten4 * 170.8 : [ 6] wpn\wpn_fort * 170.8 : [ 1] pfx\pfx_woodchips1 * 170.8 : [ 1] pfx\pfx_woodchips3 * 170.8 : [ 4] trees\trees_bark_sux_mox * 170.8 : [ 1] amik\explosions\smoke_cannon * 170.8 : [ 1] amik\weapons\12x70 * 170.8 : [ 1] amik\weapons\flame\flameshoot_3 * 170.8 : [ 1] amik\weapons\flame\flameshoot_4 * 170.8 : [ 1] amik\weapons\flame\flameshoot_5 * 170.8 : [ 1] amik\weapons\shells_12x70 * 170.8 : [ 1] pfx\pfx_shells2 * 256.1 : [ 4] act\act_face_mask_04 * 256.1 : [ 4] act\act_stalker_soldier_2 * 256.1 : [ 4] act\sgm\chicken * 256.1 : [ 1] amik\explosions\explosion_flash_atlas * 256.1 : [ 1] amik\hit_fx\blood\blood * 256.1 : [ 6] arsenal_mod\upg_sil_9p * 256.1 : [ 4] death_mod\beretta92fs\slide * 256.1 : [ 4] death_mod\colt1911\slide * 256.1 : [ 4] death_mod\sig220\slide * 256.1 : [ 4] death_mod\vintorez\scope * 256.1 : [ 4] item\item_detector_3 * 256.1 : [ 4] item\item_detector_4 * 256.1 : [ 4] item\item_food * 256.1 : [ 4] item\item_guitar * 256.1 : [ 4] nwm\usp45ex\mag * 256.1 : [ 4] nwm\usp45ex\match * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 4] wpn\g36\long_fore * 256.1 : [ 4] wpn\g36\silencer * 256.1 : [ 4] wpn\pkm\pkm_left * 256.1 : [ 4] wpn\wpn_berettm * 256.1 : [ 4] wpn\wpn_bolt * 256.1 : [ 6] wpn\wpn_grenade * 256.1 : [ 6] wpn\wpn_rpg-7 * 341.1 : [ 4] act\act_himera * 341.1 : [ 6] act\act_krovosos_1 * 341.1 : [ 6] act\act_krovosos_2 * 341.1 : [ 6] act\act_krovosos_3 * 341.1 : [ 4] act\act_mutant_boar * 341.1 : [ 4] act\act_mutant_boar_u * 341.5 : [ 1] pfx\pfx_ani-smoke-01 * 341.5 : [ 1] pfx\pfx_anomaly_1 * 341.5 : [ 1] pfx\pfx_anomaly_16 * 341.5 : [ 1] pfx\pfx_anomaly_18 * 341.5 : [ 1] pfx\pfx_anomaly_19 * 341.5 : [ 1] pfx\pfx_anomaly_3 * 341.5 : [ 5] pfx\pfx_anomaly_4 * 341.5 : [ 1] pfx\pfx_anomaly_5 * 341.5 : [ 1] pfx\pfx_anomaly_6 * 341.5 : [ 1] pfx\pfx_anomaly_8 * 341.5 : [ 1] pfx\pfx_anomaly_88 * 341.5 : [ 1] pfx\pfx_anomaly_9 * 341.5 : [ 1] pfx\pfx_bloodsplash2 * 341.5 : [ 1] pfx\pfx_blurry_cloud * 341.5 : [ 1] pfx\pfx_brick * 341.5 : [ 1] pfx\pfx_light1 * 341.5 : [ 1] pfx\pfx_light3 * 341.5 : [ 1] pfx\pfx_light4 * 341.5 : [ 1] pfx\pfx_lightning_01 * 341.5 : [ 1] pfx\pfx_lightning_02 * 341.5 : [ 1] pfx\pfx_ligth_6 * 341.5 : [ 1] pfx\pfx_plasma * 341.5 : [ 1] pfx\pfx_skinsplash1 * 341.5 : [ 1] pfx\pfx_smoke_a * 341.5 : [ 1] pfx\pfx_smoke_b * 341.5 : [ 1] pfx\pfx_teleport * 341.5 : [ 1] pfx\pfx_test_textures * 341.5 : [ 4] wpn\g36\stock * 341.5 : [ 4] wpn\mag3 * 341.5 : [ 1] amik\explosions\explosion_smoke03 * 341.5 : [ 1] amik\weapons\flame\flameshoot_1 * 341.5 : [ 1] amik\weapons\flame\flameshoot_2 * 341.5 : [ 6] item\item_detector_1 * 341.5 : [ 1] map\map_labx8 * 341.5 : [ 4] wpn\wpn_beretta * 341.5 : [ 6] wpn\wpn_binokl * 341.5 : [ 4] wpn\wpn_desert_eagle * 341.5 : [ 6] wpn\wpn_knife * 341.5 : [ 4] wpn\wpn_rg6 * 341.5 : [ 4] wpn\wpn_walter99 * 341.5 : [ 1] amik\explosions\explosion_dynamite\smoke * 341.5 : [ 1] amik\explosions\smoke_white_tiled3 * 512.1 : [ 4] act\act_face_zombie_01 * 512.1 : [ 4] act\act_scientist_suit_green * 512.1 : [ 4] act\act_stalker_freedom_2 * 512.1 : [ 4] act\act_stalker_merc_4 * 512.1 : [ 4] act\act_stalker_neutral_2 * 512.1 : [ 1] amik\explosions\explosion_fuelcan\boom_1 * 512.1 : [ 1] amik\weapons\00 * 512.1 : [ 1] amik\weapons\grishik\45 * 512.1 : [ 1] amik\weapons\shells_ak * 512.1 : [ 4] death_mod\beretta92fs\frame * 512.1 : [ 4] death_mod\colt1911\frame * 512.1 : [ 4] death_mod\makarov\main * 512.1 : [ 4] death_mod\sig220\frame * 512.1 : [ 4] death_mod\vintorez\mag * 512.1 : [ 4] death_mod\vintorez\other * 512.1 : [ 4] death_mod\vintorez\reciever * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 512.1 : [ 1] wpn\crosshairs\wpn_crosshair_04 * 512.1 : [ 1] wpn\crosshairs\wpn_crosshair_17 * 512.1 : [ 4] wpn\g36\reciever * 512.1 : [ 4] wpn\suppressor * 512.1 : [ 4] wpn\wpn_grozm * 512.1 : [ 6] wpn\wpn_upgrade * 682.2 : [ 4] act\act_gasmask * 682.8 : [ 1] pfx\pfx_anomaly_2 * 682.8 : [ 1] pfx\pfx_anomaly_23 * 682.8 : [ 1] pfx\pfx_anomaly_2_green * 682.8 : [ 1] pfx\pfx_anomaly_7 * 682.8 : [ 1] pfx\pfx_concretepuffs_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_02 * 682.8 : [ 1] pfx\pfx_shells1 * 682.8 : [ 1] pfx\pfx_smokepuffs1 * 682.8 : [ 4] item\item_ń4 * 682.8 : [ 4] wpn\wpn_protecta * 682.8 : [ 4] act\sgm\accupat\pockets_s_r * 682.8 : [ 1] amik\explosions\boom_0 * 682.8 : [ 1] amik\explosions\boom_1 * 682.8 : [ 1] amik\explosions\boom_2 * 682.8 : [ 1] map\map_agroprom_underground * 682.8 : [ 1] map\map_darkvalley * 682.8 : [ 6] wpn\wpn_toz-34 * 768.1 : [ 5] sky\sky_12_vibros_cube * 768.1 : [ 25] sky\sky_13_cube * 768.1 : [ 22] sky\sky_13_cube_night * 768.1 : [ 14] sky\sky_13_vibros_cube * 768.1 : [ 10] sky\sky_14_cube * 768.1 : [ 4] sky\sky_17_clouds_cube * 768.1 : [ 4] sky\sky_17_cube * 768.1 : [ 12] sky\sky_18_cube * 768.1 : [ 8] sky\sky_19_cube * 768.1 : [ 3] sky\sky_1_clouds_cube * 768.1 : [ 4] sky\sky_20_clouds_cube * 768.1 : [ 3] sky\sky_20_cube * 768.1 : [ 4] sky\sky_2_clouds_cube * 768.1 : [ 3] sky\sky_2_cube * 768.1 : [ 9] sky\sky_3_cube * 768.1 : [ 2] sky\sky_4_cube * 768.1 : [ 33] sky\sky_5_cube * 768.1 : [ 5] sky\sky_6_cube * 768.1 : [ 8] sky\sky_7_cube * 768.1 : [ 6] sky\sky_8_cube * 768.1 : [ 46] sky\sky_9_cube * 768.1 : [ 3] sky\sky_cloudy_2 * 768.1 : [ 1] sky\sky_cloudy_6 * 854.8 : [ 3] artifact\artifact_hell1 * 1024.1 : [ 4] act\act_plot * 1024.1 : [ 4] act\act_stalker_hero * 1024.1 : [ 4] act\act_stalker_merc_2 * 1024.1 : [ 4] act\act_stalker_monolith_1 * 1024.1 : [ 4] act\act_stalker_monolith_2 * 1024.1 : [ 4] act\act_stalker_monolith_3 * 1024.1 : [ 4] act\act_stalker_neutral_6 * 1024.1 : [ 4] act\act_stalker_zombied20 * 1024.1 : [ 4] act\act_stalker_zombied25 * 1024.1 : [ 1] amik\explosions\decal_concrete * 1024.1 : [ 1] amik\explosions\explo_end * 1024.1 : [ 1] amik\explosions\explosion_fuelcan\boom_3 * 1024.1 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl * 1024.1 : [ 1] amik\hit_fx\water_splash\water_splash_anim * 1024.1 : [ 6] arsenal_mod\aps_sk1 * 1024.1 : [ 4] nwm\usp45ex\frame * 1024.1 : [ 4] sgm\batareyki * 1024.1 : [ 1] ui\ui_actor_achivments * 1024.1 : [ 1] ui\ui_actor_dialog_screen * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_menu * 1024.1 : [ 1] ui\ui_actor_monsters_pda * 1024.1 : [ 1] ui\ui_actor_mp_screen * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_pda * 1024.1 : [ 1] ui\ui_actor_portrets * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_actor_widescreen_sidepanels * 1024.1 : [ 1] ui\ui_common * 1024.1 : [ 1] ui\ui_mod_widescreen * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_0010 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_005 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_006 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_13 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_3 * 1024.1 : [ 4] wpn\gun2 * 1024.1 : [ 4] wpn\wpn_rg9 * 1024.1 : [ 6] wpn\wpn_svu-a * 1344.1 : [ 1] amik\explosions\anim_dirtexp_3 * 1365.5 : [ 4] act\act_arm_5 * 1365.5 : [ 4] act\act_arm_7 * 1365.5 : [ 1] amik\explosions\explosion_dynamite\explosion_din * 1365.5 : [ 1] amik\explosions\explosion_dynamite\flashlight * 1365.5 : [ 1] amik\explosions\final_expl * 1365.5 : [ 1] amik\weapons\smokeshoot_1 * 1365.5 : [ 1] map\map_agroprom * 1365.5 : [ 1] map\map_jupiter_underground * 1365.5 : [ 1] map\map_military * 1365.5 : [ 1] map\map_red_forest * 1365.5 : [ 4] sgm\barrel * 1365.5 : [ 250] sky\sky_oblaka * 1365.5 : [ 6] wpn\wpn_abakan * 1365.5 : [ 6] wpn\wpn_ak74 * 1365.5 : [ 4] wpn\wpn_ammo * 1365.5 : [ 6] wpn\wpn_bm-16 * 1365.5 : [ 6] wpn\wpn_fn2000_new * 1365.5 : [ 6] wpn\wpn_gauss * 1365.5 : [ 6] wpn\wpn_groza * 1365.5 : [ 6] wpn\wpn_l85 * 1365.5 : [ 6] wpn\wpn_lr300_banan * 1365.5 : [ 6] wpn\wpn_pb * 1365.5 : [ 4] wpn\wpn_pkm * 1365.5 : [ 6] wpn\wpn_sig550 * 1365.5 : [ 6] wpn\wpn_spas12 * 1365.5 : [ 6] wpn\wpn_svd * 1365.5 : [ 4] wpn\wpn_upgrade_zerk * 1365.5 : [ 6] wpn\wpn_vss * 1365.5 : [ 4] shoker_mod\wpn\rpg7\rpg7 * 2048.1 : [ 4] act\act_stalker_nebo_2 * 2048.1 : [ 4] act\act_stalker_nebo_3 * 2048.1 : [ 1] ui\ui_actor_weapons * 2730.8 : [ 1] pfx\pfx_expl_01 * 2730.8 : [ 1] pfx\pfx_explotions_3 * 2730.8 : [ 1] map\map_escape * 3072.1 : [ 3] sky\sky_clear_10 * 3072.1 : [ 2] sky\sky_clear_6 * 3072.1 : [ 6] sky\sky_clear_9 * 3072.1 : [ 3] sky\sky_cloudy_3 * 3072.1 : [ 1] sky\sky_cloudy_4 * 3072.1 : [ 1] sky\sky_cloudy_7 * 3072.1 : [ 1] sky\sky_cloudy_9 * 3660.1 : [ 1] ui\ui_global_map * 4096.1 : [ 4] act\act_stalker_bandit_3a * 4096.1 : [ 4] sgm\spalnik * 4096.1 : [ 1] ui\ui_hud * 4096.1 : [ 1] ui\ui_icon_equipment * 4096.1 : [ 1] ui\ui_ingame2_common * 4096.1 : [ 1] ui\ui_mod_huds * 4096.1 : [ 1] ui\ui_pda2 * 4096.1 : [ 1] ui\ui_pda2_noice * 4096.1 : [ 4] wpn\aks74u\aks74u_v2 * 4096.2 : [ 2] sky\sky_clear_1 * 4096.2 : [ 1] sky\sky_clear_12 * 4096.2 : [ 2] sky\sky_clear_2 * 4096.2 : [ 1] sky\sky_clear_3 * 4096.2 : [ 1] sky\sky_clear_4 * 4096.2 : [ 2] sky\sky_clear_8 * 5461.5 : [ 1] pfx\pfx_ani-explosion-02 * 5461.5 : [ 1] pfx\pfx_ani-explosion-02-b-a * 5461.5 : [ 1] pfx\pfx_ani-explosion-02a * 5461.5 : [ 1] pfx\pfx_ani-fire01 * 5461.5 : [ 1] pfx\pfx_expl_benzin * 5461.5 : [ 1] pfx\pfx_explotions_2 * 5461.5 : [ 1] pfx\pfx_explotions_4 * 5461.5 : [ 1] pfx\pfx_explotions_smoke * 5461.5 : [ 1] pfx\pfx_explotions_smoke_benzine * 5461.5 : [ 1] map\map_jupiter * 5461.5 : [ 1] map\map_marsh * 5461.5 : [ 1] map\map_pripyat * 5461.5 : [ 1] map\map_zaton * 5461.5 : [ 6] wpn\wpn_mp5 * [ D3D ]: textures[352061 K] * 0.0 : [ 60] $null * 0.0 : [ 2] $user$cmap0 * 0.0 : [ 2] $user$cmap1 * 0.0 : [ 3] $user$distort * 0.0 : [ 276] $user$projector * 0.0 : [ 6] $user$rendertarget * 0.0 : [ 5] $user$rendertarget_color_map * 0.0 : [ 1] $user$sky0 * 0.0 : [ 1] $user$sky1 * 0.0 : [ 1] $user$tonemap * 1.1 : [ 247] internal\internal_light_attclip * 1.4 : [ 4] mtl\mtl_arm_2 * 1.4 : [ 1] prop\prop_provod_02 * 1.5 : [ 1] fx\fx_fire1_06 * 1.5 : [ 1] fx\fx_fire1_13 * 1.5 : [ 1] fx\fx_flare1 * 1.5 : [ 1] lights\lights_flashlight2 * 2.1 : [ 1] amik\fly\fly * 2.7 : [ 4] act\act_stalker_head_glass_02 * 2.7 : [ 4] mtl\mtl_bochka_02 * 2.8 : [ 1] det\det_list * 2.8 : [ 1] flare\flare_04 * 2.8 : [ 1] glow\glow_anamorphic * 2.8 : [ 1] glow\glow_blue * 2.8 : [ 1] glow\glow_rays * 2.8 : [ 1] glow\glow_reddish1 * 2.8 : [ 1] pfx\pfx_cc_lighting_grad2 * 2.8 : [ 1] pfx\pfx_cc_lightings * 2.8 : [ 1] pfx\pfx_dist2a * 2.8 : [ 1] pfx\pfx_dist_lens_base * 2.8 : [ 1] pfx\pfx_dist_lightning_02 * 2.8 : [ 1] pfx\pfx_electrostatic * 2.8 : [ 1] pfx\pfx_intense2_a * 2.8 : [ 1] pfx\pfx_snow_10 * 2.8 : [ 1] pfx\pfx_snow_100 * 2.8 : [ 1] pfx\pfx_snow_20 * 2.8 : [ 1] pfx\pfx_snow_30 * 2.8 : [ 1] pfx\pfx_snow_40 * 2.8 : [ 1] pfx\pfx_snow_50 * 2.8 : [ 1] pfx\pfx_snow_60 * 2.8 : [ 1] pfx\pfx_snow_70 * 2.8 : [ 1] pfx\pfx_snow_80 * 2.8 : [ 1] pfx\pfx_snow_90 * 2.8 : [ 1] pfx\pfx_spark_02 * 2.8 : [ 1] pfx\pfx_sparks1 * 2.8 : [ 1] pfx\pfx_sparks2 * 3.1 : [ 5] sky\sky_12_vibros_cube#small * 3.1 : [ 25] sky\sky_13_cube#small * 3.1 : [ 22] sky\sky_13_cube_night#small * 3.1 : [ 14] sky\sky_13_vibros_cube#small * 3.1 : [ 10] sky\sky_14_cube#small * 3.1 : [ 4] sky\sky_17_clouds_cube#small * 3.1 : [ 4] sky\sky_17_cube#small * 3.1 : [ 8] sky\sky_18_cube#small * 3.1 : [ 8] sky\sky_19_cube#small * 3.1 : [ 3] sky\sky_1_clouds_cube#small * 3.1 : [ 4] sky\sky_20_clouds_cube#small * 3.1 : [ 3] sky\sky_20_cube#small * 3.1 : [ 4] sky\sky_2_clouds_cube#small * 3.1 : [ 3] sky\sky_2_cube#small * 3.1 : [ 9] sky\sky_3_cube#small * 3.1 : [ 2] sky\sky_4_cube#small * 3.1 : [ 27] sky\sky_5_cube#small * 3.1 : [ 5] sky\sky_6_cube#small * 3.1 : [ 8] sky\sky_7_cube#small * 3.1 : [ 6] sky\sky_8_cube#small * 3.1 : [ 46] sky\sky_9_cube#small * 3.1 : [ 1] sky\sky_clear_12#small * 5.4 : [ 4] act\act_stalker_head_glass * 5.5 : [ 1] pfx\pfx_spark_01 * 5.5 : [ 1] artifact\artifact_glow * 5.5 : [ 1] fx\fx_flare2 * 5.5 : [ 1] fx\fx_flare3 * 5.5 : [ 1] fx\fx_gradient * 5.5 : [ 1] fx\fx_rain * 5.5 : [ 1] fx\fx_sun_rise * 5.5 : [ 1] glow\glow_orange2 * 5.5 : [ 1] wm\wm_bullet_asfalt_1 * 5.5 : [ 1] wm\wm_bullet_asfalt_2 * 5.5 : [ 1] wm\wm_bullet_asfalt_3 * 5.5 : [ 1] wm\wm_bullet_brick_1 * 5.5 : [ 1] wm\wm_bullet_brick_2 * 5.5 : [ 1] wm\wm_bullet_concrete * 5.5 : [ 1] wm\wm_bullet_concrete_1 * 5.5 : [ 1] wm\wm_bullet_concrete_2 * 5.5 : [ 1] wm\wm_bullet_concrete_4 * 5.5 : [ 1] wm\wm_bullet_concrete_5 * 5.5 : [ 1] wm\wm_bullet_concrete_6 * 5.5 : [ 1] wm\wm_bullet_concrete_7 * 5.5 : [ 1] wm\wm_bullet_ground * 5.5 : [ 1] wm\wm_bullet_ground_1 * 5.5 : [ 1] wm\wm_bullet_ground_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik * 5.5 : [ 1] wm\wm_bullet_metall_thik_1 * 5.5 : [ 1] wm\wm_bullet_metall_thik_2 * 5.5 : [ 1] wm\wm_bullet_metall_thik_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin * 5.5 : [ 1] wm\wm_bullet_metall_thin_1 * 5.5 : [ 1] wm\wm_bullet_metall_thin_2 * 5.5 : [ 1] wm\wm_bullet_metall_thin_3 * 5.5 : [ 1] wm\wm_bullet_metall_thin_4 * 5.5 : [ 1] wm\wm_bullet_wood * 5.5 : [ 1] wm\wm_bullet_wood_1 * 5.5 : [ 1] wm\wm_bullet_wood_2 * 5.5 : [ 1] wm\wm_bullet_wood_3 * 5.5 : [ 1] wm\wm_bullet_wood_4 * 5.5 : [ 1] wm\wm_bullet_wood_5 * 5.5 : [ 1] wm\wm_bullet_wood_6 * 5.5 : [ 1] wm\wm_bullet_wood_7 * 5.5 : [ 1] wm\wm_bullet_wood_8 * 5.5 : [ 1] wm\wm_bullet_wood_9 * 8.1 : [ 1] ui\ui_fog_of_war * 10.7 : [ 1] prop\prop_fake_bed_fireplace * 10.7 : [ 4] prop\prop_lock * 10.7 : [ 4] prop\prop_teapot_1 * 10.7 : [ 4] act\act_pseudodog_fur * 10.7 : [ 4] act\act_pseudodog_fur1 * 10.8 : [ 1] pfx\pfx_step_blood * 10.8 : [ 1] amik\weapons\flame\trace_01 * 10.8 : [ 1] amik\weapons\trace_01 * 10.8 : [ 1] amik\weapons\dtk_3 * 12.1 : [ 2] sky\sky_heli * 16.1 : [ 1] amik\hit_fx\blood\962e6155 * 16.1 : [ 1] amik\weapons\flame\mg42out * 16.1 : [ 1] amik\weapons\flame\trace * 16.1 : [ 1] amik\weapons\mg42out * 16.1 : [ 1] amik\weapons\trace * 18.1 : [ 3] sky\sky_clear_10#small * 18.1 : [ 2] sky\sky_clear_6#small * 18.1 : [ 6] sky\sky_clear_9#small * 18.1 : [ 3] sky\sky_cloudy_2#small * 18.1 : [ 3] sky\sky_cloudy_3#small * 18.1 : [ 1] sky\sky_cloudy_4#small * 18.1 : [ 1] sky\sky_cloudy_6#small * 18.1 : [ 1] sky\sky_cloudy_7#small * 18.1 : [ 1] sky\sky_cloudy_9#small * 21.4 : [ 4] act\act_stalker_zombied17 * 21.4 : [ 4] mtl\mtl_barrel_01 * 21.4 : [ 4] mtl\mtl_barrel_02 * 21.4 : [ 4] mtl\mtl_barrel_03 * 21.4 : [ 4] mtl\mtl_barrel_04 * 21.4 : [ 4] prop\prop_ballon2 * 21.4 : [ 1] act\act_controller_hit * 21.4 : [ 1] act\act_controller_hit1 * 21.4 : [ 4] act\act_stalker_head_glass_01 * 21.4 : [ 1] amik\hit_fx\blood\m * 21.5 : [ 1] pfx\pfx_bubble * 21.5 : [ 1] pfx\pfx_flamefx_01 * 21.5 : [ 1] pfx\pfx_g-smoke-01 * 21.5 : [ 1] pfx\pfx_leaves_01 * 21.5 : [ 1] pfx\pfx_leaves_02 * 21.5 : [ 1] pfx\pfx_splash3 * 21.5 : [ 1] pfx\pfx_splash_02 * 21.5 : [ 1] pfx\pfx_synus * 21.5 : [ 1] pfx\pfx_vehmetaldebris_01 * 21.5 : [ 1] amik\explosions\smoke128_3w * 21.5 : [ 1] amik\nature\stonedebris1 * 21.5 : [ 1] fx\fx_gradient1 * 21.5 : [ 1] fx\fx_rainsplash1 * 21.5 : [ 1] fx\fx_sun * 21.5 : [ 1] fx\fx_volumefog1 * 21.5 : [ 1] glow\glow_04 * 21.5 : [ 1] glow\glow_fire1 * 21.5 : [ 1] wm\wm_blood_1_1 * 21.5 : [ 1] wm\wm_blood_1_2 * 21.5 : [ 1] wm\wm_blood_1_3 * 21.5 : [ 1] wm\wm_blood_drop_1 * 21.5 : [ 1] wm\wm_blood_drop_2 * 21.5 : [ 1] wm\wm_blood_drop_3 * 21.5 : [ 1] wm\wm_blood_drop_4 * 21.5 : [ 1] wm\wm_grenade * 21.5 : [ 1] wm\wm_knife_dead * 21.5 : [ 1] wm\wm_knife_horiz * 21.5 : [ 1] wm\wm_knife_horiz_blood * 21.5 : [ 1] wm\wm_knife_wood * 21.5 : [ 1] wm\wm_knife_wood1 * 21.5 : [ 1] wm\wm_knife_wood2 * 21.5 : [ 1] amik\weapons\6ways2 * 21.5 : [ 1] amik\weapons\btr\muzzle 6ways2 * 21.5 : [ 1] amik\nature\list * 21.5 : [ 1] amik\nature\wood_part * 21.5 : [ 1] amik\weapons\flame\trail * 24.1 : [ 2] sky\sky_clear_1#small * 24.1 : [ 2] sky\sky_clear_2#small * 24.1 : [ 1] sky\sky_clear_3#small * 24.1 : [ 1] sky\sky_clear_4#small * 24.1 : [ 2] sky\sky_clear_8#small * 32.1 : [ 4] item\item_medkit * 32.1 : [ 1] ui\ui_font_arial_14_1600_cent * 33.0 : [ 1] ui\ui_ani_cursor * 36.1 : [ 1] amik\mine\mine * 42.7 : [ 4] act\act_dog_red * 42.7 : [ 4] act\act_dogs_big * 42.7 : [ 4] act\act_dogs_brown * 42.7 : [ 4] act\act_dogs_bulterer * 42.7 : [ 4] act\act_poltergeyst * 42.7 : [ 4] act\act_pseudodog * 42.7 : [ 4] act\act_rat01 * 42.7 : [ 4] act\act_ryukzak * 42.7 : [ 4] act\act_ryukzak_black * 42.7 : [ 4] act\act_stalker_head_antigas_2 * 42.7 : [ 4] act\act_stalker_head_mask * 42.7 : [ 4] door\door_trader * 42.7 : [ 4] mtl\mtl_bochka_01 * 42.7 : [ 4] mtl\mtl_rja_02 * 42.7 : [ 4] mtl\mtl_shkaf * 42.7 : [ 4] mtl\mtl_walls10 * 42.7 : [ 4] prop\prop_bidon * 42.7 : [ 4] prop\prop_dangerbox_2 * 42.7 : [ 4] prop\prop_freez * 42.7 : [ 4] prop\prop_generator * 42.7 : [ 4] prop\prop_kitchen_stuff * 42.7 : [ 4] prop\prop_komp * 42.7 : [ 4] prop\prop_spade * 42.7 : [ 4] wood\wood_jasik2 * 42.7 : [ 4] wood\wood_plank6 * 42.7 : [ 4] wood\wood_table_02 * 42.7 : [ 4] mtl\mtl_truba_pod_01 * 42.7 : [ 4] glas\glas_dirt * 42.8 : [ 1] pfx\pfx_concretedebris_01 * 42.8 : [ 4] artifact\artifact_mincer_meat * 42.8 : [ 4] artifact\artifact_myasorubka2 * 42.8 : [ 4] fx\fx_wood_fire * 42.8 : [ 4] item\item_drink_stalker * 42.8 : [ 4] item\item_medkit_4 * 42.8 : [ 4] trees\trees_byaka1 * 42.8 : [ 4] weapons_johann\w1200\body * 42.8 : [ 4] wpn\wpn_pkm_lenta * 42.8 : [ 1] amik\anomaly\electric_radial * 42.8 : [ 1] amik\weapons\6ways1 * 42.8 : [ 1] amik\weapons\btr\muzzle 6ways1 * 42.8 : [ 1] amik\weapons\dtk_4 * 42.8 : [ 1] amik\hit_fx\water_splash\water_spurt * 42.8 : [ 1] artifact\artifact_fire_light * 42.8 : [ 1] lights\lights_cone_handing_lamp * 42.8 : [ 1] wm\wm_knife_horiz_blood1 * 42.8 : [ 1] wm\wm_knife_horiz_metal * 42.8 : [ 1] wm\wm_knife_horiz_ston * 42.9 : [ 1] fx\fx_lightning * 48.1 : [ 102] sky\sky_cube_weapons * 64.1 : [ 1] amik\static\gas_light\flame_zippo * 64.1 : [ 1] amik\weapons\dtk_6 * 64.1 : [ 1] amik\weapons\dtk_8 * 64.1 : [ 1] amik\weapons\flash_01 * 64.1 : [ 1] amik\weapons\flash_02 * 64.1 : [ 1] amik\weapons\flash_04 * 64.1 : [ 1] amik\weapons\flash_05 * 64.1 : [ 494] internal\internal_light_attpoint * 64.1 : [ 4] item\item_medkit_2 * 64.1 : [ 4] sgm\item_medkit_2 * 64.1 : [ 4] sgm\item_psyhodelin * 64.1 : [ 4] sgm\item_psyhodelin2 * 64.1 : [ 1] ui\ui_font_console_02 * 64.1 : [ 1] ui\ui_font_hud_01 * 64.1 : [ 1] ui\ui_font_letter_16_1600_cent * 64.1 : [ 1] ui\ui_font_letter_18_1600_cent * 64.1 : [ 4] wpn\aks74u\lastochka * 85.3 : [ 4] act\act_face_04 * 85.3 : [ 4] act\act_face_mask_01 * 85.3 : [ 4] act\act_face_mask_02 * 85.3 : [ 4] act\act_face_mask_03 * 85.3 : [ 4] act\act_faces_1_01 * 85.3 : [ 4] act\act_faces_1_02 * 85.3 : [ 4] act\act_faces_1_03 * 85.3 : [ 4] act\act_faces_1_04 * 85.3 : [ 4] act\act_faces_1_05 * 85.3 : [ 4] act\act_faces_1_06 * 85.3 : [ 4] act\act_faces_1_07 * 85.3 : [ 4] act\act_faces_1_08 * 85.3 : [ 4] act\act_faces_2_01 * 85.3 : [ 4] act\act_faces_2_02 * 85.3 : [ 4] act\act_faces_2_03 * 85.3 : [ 4] act\act_faces_2_04 * 85.3 : [ 4] act\act_faces_2_05 * 85.3 : [ 4] act\act_faces_2_06 * 85.3 : [ 4] act\act_faces_2_07 * 85.3 : [ 4] act\act_faces_2_08 * 85.3 : [ 4] act\act_faces_2_09 * 85.3 : [ 4] act\act_faces_3_01 * 85.3 : [ 4] act\act_faces_3_02 * 85.3 : [ 4] act\act_faces_3_03 * 85.3 : [ 4] act\act_faces_3_04 * 85.3 : [ 4] act\act_faces_3_05 * 85.3 : [ 4] act\act_faces_3_06 * 85.3 : [ 4] act\act_faces_3_07 * 85.3 : [ 4] act\act_faces_3_08 * 85.3 : [ 4] act\act_faces_4_01 * 85.3 : [ 4] act\act_faces_4_02 * 85.3 : [ 4] act\act_faces_4_03 * 85.3 : [ 4] act\act_faces_4_04 * 85.3 : [ 4] act\act_mutant_boar_grill * 85.3 : [ 4] act\act_stalker_freedom_3 * 85.3 : [ 4] mtl\mtl_angar_a_b * 85.3 : [ 4] act\act_crow * 85.4 : [ 1] amik\weapons\dtk_2 * 85.5 : [ 1] pfx\pfx_anomaly_21 * 85.5 : [ 1] pfx\pfx_bloodsplash1 * 85.5 : [ 1] pfx\pfx_bubble_1 * 85.5 : [ 1] pfx\pfx_bubble_water * 85.5 : [ 1] pfx\pfx_dist2 * 85.5 : [ 1] pfx\pfx_dist2inv * 85.5 : [ 1] pfx\pfx_dist3 * 85.5 : [ 1] pfx\pfx_dist4 * 85.5 : [ 1] pfx\pfx_dist7 * 85.5 : [ 1] pfx\pfx_dist8 * 85.5 : [ 1] pfx\pfx_dist9 * 85.5 : [ 1] pfx\pfx_dist_glass * 85.5 : [ 1] pfx\pfx_dist_teleport * 85.5 : [ 1] pfx\pfx_distort_anomaly * 85.5 : [ 1] pfx\pfx_distortion * 85.5 : [ 1] pfx\pfx_flame_01 * 85.5 : [ 1] pfx\pfx_flash_01 * 85.5 : [ 1] pfx\pfx_flash_02 * 85.5 : [ 1] pfx\pfx_flash_04 * 85.5 : [ 1] pfx\pfx_flash_05 * 85.5 : [ 1] pfx\pfx_flash_07 * 85.5 : [ 1] pfx\pfx_flash_08 * 85.5 : [ 1] pfx\pfx_gologramma * 85.5 : [ 1] pfx\pfx_gradient * 85.5 : [ 1] pfx\pfx_gradient1 * 85.5 : [ 1] pfx\pfx_specks * 85.5 : [ 1] pfx\pfx_specks_poison * 85.5 : [ 1] pfx\pfx_spikey_star * 85.5 : [ 1] pfx\pfx_splash_01 * 85.5 : [ 1] pfx\pfx_stonedebris1 * 85.5 : [ 1] pfx\pfx_stonedebris2 * 85.5 : [ 1] pfx\pfx_vehglassdebris_01 * 85.5 : [ 1] pfx\pfx_water_wave * 85.5 : [ 1] pfx\pfx_flame * 85.5 : [ 1] amik\explosions\smoke2 * 85.5 : [ 1] artifact\artifact_fire * 85.5 : [ 1] artifact\artifact_sopli * 85.5 : [ 1] fx\fx_thunderbolts_gradient * 85.5 : [ 1] fx\fx_thunderbolts_gradient_surge * 85.5 : [ 4] glow\glow_ghost * 85.5 : [ 1] glow\glow_orange * 85.5 : [ 1] glow\glow_orange_bright * 85.5 : [ 1] glow\glow_white * 85.5 : [ 1] glow\glow_yellow * 85.5 : [ 247] internal\internal_light_att * 85.5 : [ 4] item\item_medkit_3 * 85.5 : [ 4] prop\prop_voda1 * 85.5 : [ 1] wm\wm_blood_1 * 85.5 : [ 1] wm\wm_blood_2 * 85.5 : [ 1] wm\wm_blood_3 * 85.5 : [ 1] wm\wm_bullet_glass01 * 85.5 : [ 1] wm\wm_bullet_glass02 * 85.5 : [ 1] wm\wm_bullet_glass03 * 85.5 : [ 1] wm\wm_bullet_glass04 * 85.5 : [ 6] wpn\wpn_grenade1 * 85.5 : [ 6] wpn\wpn_vog * 85.5 : [ 1] amik\weapons\dtk_4_1 * 85.5 : [ 1] amik\explosions\ring_grey * 85.5 : [ 1] amik\weapons\dtk_5 * 85.6 : [ 3] fx\fx_komp_screen_2 * 128.1 : [ 1] amik\weapons\grishik\357mag * 128.1 : [ 1] amik\weapons\grishik\50_ae * 128.1 : [ 1] amik\weapons\grishik\5x45x39 * 128.1 : [ 1] amik\weapons\grishik\5x45x39_00 * 128.1 : [ 1] amik\weapons\grishik\5x45x39_01 * 128.1 : [ 1] amik\weapons\grishik\5x56x45 * 128.1 : [ 1] amik\weapons\grishik\5x56x45_00 * 128.1 : [ 1] amik\weapons\grishik\5x7x28 * 128.1 : [ 1] amik\weapons\grishik\6x5x50 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_0 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_1 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_2 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_3 * 128.1 : [ 1] amik\weapons\grishik\7x62x25_4 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_00 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_01 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_02 * 128.1 : [ 1] amik\weapons\grishik\7x62x39_03 * 128.1 : [ 1] amik\weapons\grishik\7x62x51_1 * 128.1 : [ 1] amik\weapons\grishik\7x62x51_2 * 128.1 : [ 1] amik\weapons\grishik\7x62x54 * 128.1 : [ 1] amik\weapons\grishik\7x7x57 * 128.1 : [ 1] amik\weapons\grishik\7x92x57 * 128.1 : [ 1] amik\weapons\grishik\9x18_1 * 128.1 : [ 1] amik\weapons\grishik\9x18_2 * 128.1 : [ 1] amik\weapons\grishik\9x18_3 * 128.1 : [ 1] amik\weapons\grishik\9x39 * 128.1 : [ 1] amik\weapons\shells_ak_01 * 128.1 : [ 1] amik\weapons\smokeshoot_0 * 128.1 : [ 4] death_mod\colt1911\sights * 128.1 : [ 4] death_mod\makarov\grip * 128.1 : [ 4] death_mod\makarov\sights * 128.1 : [ 4] death_mod\upgrades\silencer_4 * 128.1 : [ 4] item\item_detector_2 * 128.1 : [ 4] item\item_x_files * 128.1 : [ 1] ui\ui_font_graff_19_1600_cent * 128.1 : [ 1] ui\ui_font_graff_22_1600_cent * 128.1 : [ 1] ui\ui_font_letter_25_1600_cent * 128.1 : [ 4] wpn\g36\handle * 128.1 : [ 4] wpn_mk\de1 * 128.1 : [ 4] wpn_mk\de2 * 128.1 : [ 4] wpn_mk\de3 * 128.1 : [ 4] wpn_mk\p99_1 * 128.1 : [ 4] wpn_mk\p99_2 * 170.1 : [ 1] amik\weapons\9x39 * 170.6 : [ 4] act\act_stalker_neutral_7 * 170.6 : [ 4] act\act_burer * 170.6 : [ 4] act\act_controller * 170.6 : [ 4] act\act_pseudodog1 * 170.6 : [ 4] act\act_psevdogigant * 170.6 : [ 4] act\act_scientist * 170.6 : [ 4] act\act_stalker_bandit_1 * 170.6 : [ 4] act\act_stalker_bandit_2 * 170.6 : [ 4] act\act_stalker_bandit_3 * 170.6 : [ 4] act\act_stalker_dolg_1 * 170.6 : [ 4] act\act_stalker_dolg_2 * 170.6 : [ 4] act\act_stalker_dolg_3 * 170.6 : [ 4] act\act_stalker_dolg_4 * 170.6 : [ 4] act\act_stalker_freedom_1 * 170.6 : [ 4] act\act_stalker_freedom_4 * 170.6 : [ 4] act\act_stalker_monolith_4 * 170.6 : [ 4] act\act_stalker_neutral_1 * 170.6 : [ 4] act\act_stalker_neutral_3 * 170.6 : [ 4] act\act_stalker_neutral_4 * 170.6 : [ 4] act\act_stalker_neutral_9 * 170.6 : [ 4] act\act_stalker_soldier_4 * 170.6 : [ 4] act\act_stalker_zombied22 * 170.6 : [ 4] mtl\mtl_pod_green * 170.6 : [ 4] wood\wood_board_01 * 170.6 : [ 4] wood\wood_collect * 170.6 : [ 4] wood\wood_walls8 * 170.6 : [ 4] act\act_stalker_soldier_0 * 170.6 : [ 4] act\act_stalker_soldier_7 * 170.6 : [ 4] act\act_stalker_soldier_8 * 170.8 : [ 4] fx\fx_noise2 * 170.8 : [ 1] pfx\pfx_dist_glass3 * 170.8 : [ 1] pfx\pfx_smokepuffs2 * 170.8 : [ 1] pfx\pfx_sparks * 170.8 : [ 4] item\item_ustroystva * 170.8 : [ 4] prop\prop_item2 * 170.8 : [ 4] prop\prop_item3 * 170.8 : [ 6] prop\prop_iten4 * 170.8 : [ 6] wpn\wpn_fort * 170.8 : [ 1] pfx\pfx_woodchips1 * 170.8 : [ 1] pfx\pfx_woodchips3 * 170.8 : [ 4] trees\trees_bark_sux_mox * 170.8 : [ 1] amik\explosions\smoke_cannon * 170.8 : [ 1] amik\weapons\12x70 * 170.8 : [ 1] amik\weapons\flame\flameshoot_3 * 170.8 : [ 1] amik\weapons\flame\flameshoot_4 * 170.8 : [ 1] amik\weapons\flame\flameshoot_5 * 170.8 : [ 1] amik\weapons\shells_12x70 * 170.8 : [ 1] pfx\pfx_shells2 * 256.1 : [ 4] act\act_face_mask_04 * 256.1 : [ 4] act\act_stalker_soldier_2 * 256.1 : [ 4] act\sgm\chicken * 256.1 : [ 1] amik\explosions\explosion_flash_atlas * 256.1 : [ 1] amik\hit_fx\blood\blood * 256.1 : [ 6] arsenal_mod\upg_sil_9p * 256.1 : [ 4] death_mod\beretta92fs\slide * 256.1 : [ 4] death_mod\colt1911\slide * 256.1 : [ 4] death_mod\sig220\slide * 256.1 : [ 4] death_mod\vintorez\scope * 256.1 : [ 4] item\item_detector_3 * 256.1 : [ 4] item\item_detector_4 * 256.1 : [ 4] item\item_food * 256.1 : [ 4] item\item_guitar * 256.1 : [ 4] nwm\usp45ex\mag * 256.1 : [ 4] nwm\usp45ex\match * 256.1 : [ 1] ui\ui_font_graff_32_1600_cent * 256.1 : [ 1] ui\ui_font_hud_02 * 256.1 : [ 4] wpn\g36\long_fore * 256.1 : [ 4] wpn\g36\silencer * 256.1 : [ 4] wpn\pkm\pkm_left * 256.1 : [ 4] wpn\wpn_berettm * 256.1 : [ 4] wpn\wpn_bolt * 256.1 : [ 6] wpn\wpn_grenade * 256.1 : [ 6] wpn\wpn_rpg-7 * 341.1 : [ 4] act\act_himera * 341.1 : [ 6] act\act_krovosos_1 * 341.1 : [ 6] act\act_krovosos_2 * 341.1 : [ 6] act\act_krovosos_3 * 341.1 : [ 4] act\act_mutant_boar * 341.1 : [ 4] act\act_mutant_boar_u * 341.5 : [ 1] pfx\pfx_ani-smoke-01 * 341.5 : [ 1] pfx\pfx_anomaly_1 * 341.5 : [ 1] pfx\pfx_anomaly_16 * 341.5 : [ 1] pfx\pfx_anomaly_18 * 341.5 : [ 1] pfx\pfx_anomaly_19 * 341.5 : [ 1] pfx\pfx_anomaly_3 * 341.5 : [ 5] pfx\pfx_anomaly_4 * 341.5 : [ 1] pfx\pfx_anomaly_5 * 341.5 : [ 1] pfx\pfx_anomaly_6 * 341.5 : [ 1] pfx\pfx_anomaly_8 * 341.5 : [ 1] pfx\pfx_anomaly_88 * 341.5 : [ 1] pfx\pfx_anomaly_9 * 341.5 : [ 1] pfx\pfx_bloodsplash2 * 341.5 : [ 1] pfx\pfx_blurry_cloud * 341.5 : [ 1] pfx\pfx_brick * 341.5 : [ 1] pfx\pfx_light1 * 341.5 : [ 1] pfx\pfx_light3 * 341.5 : [ 1] pfx\pfx_light4 * 341.5 : [ 1] pfx\pfx_lightning_01 * 341.5 : [ 1] pfx\pfx_lightning_02 * 341.5 : [ 1] pfx\pfx_ligth_6 * 341.5 : [ 1] pfx\pfx_plasma * 341.5 : [ 1] pfx\pfx_skinsplash1 * 341.5 : [ 1] pfx\pfx_smoke_a * 341.5 : [ 1] pfx\pfx_smoke_b * 341.5 : [ 1] pfx\pfx_teleport * 341.5 : [ 1] pfx\pfx_test_textures * 341.5 : [ 4] wpn\g36\stock * 341.5 : [ 4] wpn\mag3 * 341.5 : [ 1] amik\explosions\explosion_smoke03 * 341.5 : [ 1] amik\weapons\flame\flameshoot_1 * 341.5 : [ 1] amik\weapons\flame\flameshoot_2 * 341.5 : [ 6] item\item_detector_1 * 341.5 : [ 4] wpn\wpn_beretta * 341.5 : [ 6] wpn\wpn_binokl * 341.5 : [ 4] wpn\wpn_desert_eagle * 341.5 : [ 6] wpn\wpn_knife * 341.5 : [ 4] wpn\wpn_rg6 * 341.5 : [ 4] wpn\wpn_walter99 * 341.5 : [ 1] amik\explosions\explosion_dynamite\smoke * 341.5 : [ 1] amik\explosions\smoke_white_tiled3 * 512.1 : [ 4] act\act_face_zombie_01 * 512.1 : [ 4] act\act_scientist_suit_green * 512.1 : [ 4] act\act_stalker_freedom_2 * 512.1 : [ 4] act\act_stalker_merc_4 * 512.1 : [ 4] act\act_stalker_neutral_2 * 512.1 : [ 1] amik\explosions\explosion_fuelcan\boom_1 * 512.1 : [ 1] amik\weapons\00 * 512.1 : [ 1] amik\weapons\grishik\45 * 512.1 : [ 1] amik\weapons\shells_ak * 512.1 : [ 4] death_mod\beretta92fs\frame * 512.1 : [ 4] death_mod\colt1911\frame * 512.1 : [ 4] death_mod\makarov\main * 512.1 : [ 4] death_mod\sig220\frame * 512.1 : [ 4] death_mod\vintorez\mag * 512.1 : [ 4] death_mod\vintorez\other * 512.1 : [ 4] death_mod\vintorez\reciever * 512.1 : [ 1] ui\ui_font_graff_50_1600_cent * 512.1 : [ 1] wpn\crosshairs\wpn_crosshair_04 * 512.1 : [ 1] wpn\crosshairs\wpn_crosshair_17 * 512.1 : [ 4] wpn\g36\reciever * 512.1 : [ 4] wpn\suppressor * 512.1 : [ 4] wpn\wpn_grozm * 512.1 : [ 6] wpn\wpn_upgrade * 682.2 : [ 4] act\act_gasmask * 682.8 : [ 1] pfx\pfx_anomaly_2 * 682.8 : [ 1] pfx\pfx_anomaly_23 * 682.8 : [ 1] pfx\pfx_anomaly_2_green * 682.8 : [ 1] pfx\pfx_anomaly_7 * 682.8 : [ 1] pfx\pfx_concretepuffs_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_01 * 682.8 : [ 1] pfx\pfx_lighting_stancia_02 * 682.8 : [ 1] pfx\pfx_shells1 * 682.8 : [ 1] pfx\pfx_smokepuffs1 * 682.8 : [ 4] item\item_ń4 * 682.8 : [ 4] wpn\wpn_protecta * 682.8 : [ 4] act\sgm\accupat\pockets_s_r * 682.8 : [ 1] amik\explosions\boom_0 * 682.8 : [ 1] amik\explosions\boom_1 * 682.8 : [ 1] amik\explosions\boom_2 * 682.8 : [ 6] wpn\wpn_toz-34 * 768.1 : [ 5] sky\sky_12_vibros_cube * 768.1 : [ 25] sky\sky_13_cube * 768.1 : [ 22] sky\sky_13_cube_night * 768.1 : [ 14] sky\sky_13_vibros_cube * 768.1 : [ 10] sky\sky_14_cube * 768.1 : [ 4] sky\sky_17_clouds_cube * 768.1 : [ 4] sky\sky_17_cube * 768.1 : [ 12] sky\sky_18_cube * 768.1 : [ 8] sky\sky_19_cube * 768.1 : [ 3] sky\sky_1_clouds_cube * 768.1 : [ 4] sky\sky_20_clouds_cube * 768.1 : [ 3] sky\sky_20_cube * 768.1 : [ 4] sky\sky_2_clouds_cube * 768.1 : [ 3] sky\sky_2_cube * 768.1 : [ 9] sky\sky_3_cube * 768.1 : [ 2] sky\sky_4_cube * 768.1 : [ 33] sky\sky_5_cube * 768.1 : [ 5] sky\sky_6_cube * 768.1 : [ 8] sky\sky_7_cube * 768.1 : [ 6] sky\sky_8_cube * 768.1 : [ 46] sky\sky_9_cube * 768.1 : [ 3] sky\sky_cloudy_2 * 768.1 : [ 1] sky\sky_cloudy_6 * 854.8 : [ 3] artifact\artifact_hell1 * 1024.1 : [ 4] act\act_plot * 1024.1 : [ 4] act\act_stalker_hero * 1024.1 : [ 4] act\act_stalker_merc_2 * 1024.1 : [ 4] act\act_stalker_monolith_1 * 1024.1 : [ 4] act\act_stalker_monolith_2 * 1024.1 : [ 4] act\act_stalker_monolith_3 * 1024.1 : [ 4] act\act_stalker_neutral_6 * 1024.1 : [ 4] act\act_stalker_zombied20 * 1024.1 : [ 4] act\act_stalker_zombied25 * 1024.1 : [ 1] amik\explosions\decal_concrete * 1024.1 : [ 1] amik\explosions\explo_end * 1024.1 : [ 1] amik\explosions\explosion_fuelcan\boom_3 * 1024.1 : [ 1] amik\explosions\explosion_fuelcan\grey_xpl * 1024.1 : [ 1] amik\hit_fx\water_splash\water_splash_anim * 1024.1 : [ 6] arsenal_mod\aps_sk1 * 1024.1 : [ 4] nwm\usp45ex\frame * 1024.1 : [ 4] sgm\batareyki * 1024.1 : [ 1] ui\ui_actor_hint_wnd * 1024.1 : [ 1] ui\ui_actor_multiplayer_game_menu * 1024.1 : [ 1] ui\ui_actor_sleep_screen * 1024.1 : [ 1] ui\ui_common * 1024.1 : [ 1] ui\ui_mod_widescreen * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_0010 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_005 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_006 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_13 * 1024.1 : [ 1] wpn\crosshairs\wpn_crosshair_3 * 1024.1 : [ 4] wpn\gun2 * 1024.1 : [ 4] wpn\wpn_rg9 * 1024.1 : [ 6] wpn\wpn_svu-a * 1344.1 : [ 1] amik\explosions\anim_dirtexp_3 * 1365.5 : [ 4] act\act_arm_5 * 1365.5 : [ 4] act\act_arm_7 * 1365.5 : [ 1] amik\explosions\explosion_dynamite\explosion_din * 1365.5 : [ 1] amik\explosions\explosion_dynamite\flashlight * 1365.5 : [ 1] amik\explosions\final_expl * 1365.5 : [ 1] amik\weapons\smokeshoot_1 * 1365.5 : [ 4] sgm\barrel * 1365.5 : [ 250] sky\sky_oblaka * 1365.5 : [ 6] wpn\wpn_abakan * 1365.5 : [ 6] wpn\wpn_ak74 * 1365.5 : [ 4] wpn\wpn_ammo * 1365.5 : [ 6] wpn\wpn_bm-16 * 1365.5 : [ 6] wpn\wpn_fn2000_new * 1365.5 : [ 6] wpn\wpn_gauss * 1365.5 : [ 6] wpn\wpn_groza * 1365.5 : [ 6] wpn\wpn_l85 * 1365.5 : [ 6] wpn\wpn_lr300_banan * 1365.5 : [ 6] wpn\wpn_pb * 1365.5 : [ 4] wpn\wpn_pkm * 1365.5 : [ 6] wpn\wpn_sig550 * 1365.5 : [ 6] wpn\wpn_spas12 * 1365.5 : [ 6] wpn\wpn_svd * 1365.5 : [ 4] wpn\wpn_upgrade_zerk * 1365.5 : [ 6] wpn\wpn_vss * 1365.5 : [ 4] shoker_mod\wpn\rpg7\rpg7 * 2048.1 : [ 4] act\act_stalker_nebo_2 * 2048.1 : [ 4] act\act_stalker_nebo_3 * 2048.1 : [ 1] ui\ui_actor_weapons * 2730.8 : [ 1] pfx\pfx_expl_01 * 2730.8 : [ 1] pfx\pfx_explotions_3 * 3072.1 : [ 3] sky\sky_clear_10 * 3072.1 : [ 2] sky\sky_clear_6 * 3072.1 : [ 6] sky\sky_clear_9 * 3072.1 : [ 3] sky\sky_cloudy_3 * 3072.1 : [ 1] sky\sky_cloudy_4 * 3072.1 : [ 1] sky\sky_cloudy_7 * 3072.1 : [ 1] sky\sky_cloudy_9 * 4096.1 : [ 4] act\act_stalker_bandit_3a * 4096.1 : [ 4] sgm\spalnik * 4096.1 : [ 1] ui\ui_icon_equipment * 4096.1 : [ 1] ui\ui_mod_huds * 4096.1 : [ 4] wpn\aks74u\aks74u_v2 * 4096.2 : [ 2] sky\sky_clear_1 * 4096.2 : [ 1] sky\sky_clear_12 * 4096.2 : [ 2] sky\sky_clear_2 * 4096.2 : [ 1] sky\sky_clear_3 * 4096.2 : [ 1] sky\sky_clear_4 * 4096.2 : [ 2] sky\sky_clear_8 * 5461.5 : [ 1] pfx\pfx_ani-explosion-02 * 5461.5 : [ 1] pfx\pfx_ani-explosion-02-b-a * 5461.5 : [ 1] pfx\pfx_ani-explosion-02a * 5461.5 : [ 1] pfx\pfx_ani-fire01 * 5461.5 : [ 1] pfx\pfx_expl_benzin * 5461.5 : [ 1] pfx\pfx_explotions_2 * 5461.5 : [ 1] pfx\pfx_explotions_4 * 5461.5 : [ 1] pfx\pfx_explotions_smoke * 5461.5 : [ 1] pfx\pfx_explotions_smoke_benzine * 5461.5 : [ 6] wpn\wpn_mp5 "d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\bin\xrengine.exe" * phase time: 195 ms * phase cmem: 318825 K * phase time: 10 ms * phase cmem: 318825 K * Loading spawn registry... * 16130 spawn points are successfully loaded * Loading objects... * 27279 objects are successfully loaded * Game andrz - autosave is successfully loaded from file 'c:\users\andrz\docume~1\stalke~3\savedgames\andrz - autosave.scop' (2.204s) * phase time: 2203 ms * phase cmem: 328463 K * phase time: 21 ms * phase cmem: 328475 K * phase time: 31 ms * phase cmem: 328475 K * WARNING: player not logged in * client : connection accepted - <All Ok> * phase time: 47 ms * phase cmem: 328508 K * phase time: 16 ms * phase cmem: 328508 K * phase time: 3266 ms * phase cmem: 439444 K compiling shader simple compiling shader simple_point compiling shader simple_spot compiling shader vert compiling shader vert compiling shader vert_point compiling shader vert_spot compiling shader vert_l compiling shader vert_l compiling shader base_lplanes compiling shader wmarkmult compiling shader wmark compiling shader wmark_point compiling shader wmark_spot compiling shader lmap compiling shader lmap compiling shader lmap_point compiling shader lmap_spot compiling shader lmap_l compiling shader lmap_l compiling shader water compiling shader water compiling shader waterd compiling shader waterd compiling shader impl_dt compiling shader impl_dt compiling shader impl_point compiling shader impl_spot compiling shader impl_l compiling shader impl_l compiling shader tree_w compiling shader tree_s compiling shader tree_w_point compiling shader tree_w_spot compiling shader lod compiling shader lod compiling shader tree_s_point compiling shader tree_s_spot compiling shader avg4 * phase time: 80 ms * phase cmem: 440177 K * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65506 verts, 2047 Kb * [Loading VB] 56742 verts, 1773 Kb * [Loading VB] 65531 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65522 verts, 2047 Kb * [Loading VB] 65530 verts, 2047 Kb * [Loading VB] 65525 verts, 2047 Kb * [Loading VB] 65517 verts, 2047 Kb * [Loading VB] 65528 verts, 2047 Kb * [Loading VB] 65516 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65513 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65507 verts, 2047 Kb * [Loading VB] 65510 verts, 2047 Kb * [Loading VB] 65515 verts, 2047 Kb * [Loading VB] 65501 verts, 2046 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 11053 verts, 345 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65533 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65534 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 65535 verts, 2047 Kb * [Loading VB] 50268 verts, 1570 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 1048575 indices, 2047 Kb * [Loading IB] 741387 indices, 1448 Kb * phase time: 73 ms * phase cmem: 440319 K * phase time: 42 ms * phase cmem: 447246 K compiling shader detail compiling shader detail_wave compiling shader detail_still * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 22936 v(20), 11468 p * [DETAILS] Batch(61), VB(447K), IB(67K) * phase time: 15 ms * phase cmem: 447247 K * Loading HOM: d:\program files (x86)\gog galaxy\games\s.t.a.l.k.e.r. call of pripyat\gamedata\levels\marsh\level.hom * phase time: 17 ms * phase cmem: 447391 K * phase time: 11 ms * phase cmem: 447391 K * phase time: 10 ms * phase cmem: 447391 K * t-report - base: 910, 355351 K * t-report - lmap: 22, 22530 K * WARNING: player not logged in ! default LevelMap used for level[digger_stash] ! default LevelMap used for level[l04u_labx18] * phase time: 1408 ms * phase cmem: 490061 K * phase time: 15 ms * phase cmem: 490061 K * [win32]: free[2473532 K], reserved[208948 K], committed[1511760 K] * [ D3D ]: textures[430717 K] * [x-ray]: crt heap[489994 K], process heap[638972 K], game lua[56702 K], render[508 K] * [x-ray]: economy: strings[62366 K], smem[9991 K] ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 496900 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader hud3d compiling shader hud3d compiling shader yuv2rgb * [win32]: free[2395988 K], reserved[234092 K], committed[1564160 K] * [ D3D ]: textures[445947 K] * [x-ray]: crt heap[474628 K], process heap[668312 K], game lua[71041 K], render[1475 K] * [x-ray]: economy: strings[66841 K], smem[11593 K] compiling shader yuv2rgb * [win32]: free[2428936 K], reserved[197952 K], committed[1567352 K] * [ D3D ]: textures[445947 K] * [x-ray]: crt heap[474418 K], process heap[668553 K], game lua[68534 K], render[1501 K] * [x-ray]: economy: strings[67922 K], smem[11593 K] stack trace: Edytowane 27 Maja 2018 przez kmicic0 Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Zapalony Opublikowano 27 Maja 2018 Zgłoś Udostępnij Opublikowano 27 Maja 2018 Może ktoś pomóc nie moge pobrać tego fiksu strona sie nie włącza. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
kondotier Opublikowano 27 Maja 2018 Zgłoś Udostępnij Opublikowano 27 Maja 2018 @kmicic0 @Zapalony Weźcie pod uwagę, że to mod sprzed sześciu lat. Były już następne jego wersje, więc niektóre linki z nim związane mogły wygasnąć, bo autorzy nie widzieli powodu do ich utrzymywania. Radzę poszukać nowszych jego wersji, a najlepiej tej ostatniej jaka wyszła. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Yossarian Opublikowano 27 Maja 2018 Zgłoś Udostępnij Opublikowano 27 Maja 2018 (edytowane) @kmicic0 możesz spróbować ponownej instalki, ale musisz się liczyć z tym że w starciach z bandytami będą wyloty bez loga. Taki już urok SGM-a 2.2 i jego pochodnych. Dlaczego tak jest - . Pewnym półśrodkiem który pomagał w takich sytuacjach, była w moim przypadku zmiana miejsca z którego ostrzeliwałem bandytę. @Zapalony tu masz link do fixa: https://drive.google.com/file/d/1ux8F596QX6HQbUSA5FjN6ed66TkM3uH0/view?usp=sharing Edytowane 27 Maja 2018 przez Chlebczarow Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Mikus47221 Opublikowano 23 Sierpnia 2018 Zgłoś Udostępnij Opublikowano 23 Sierpnia 2018 Ogromny ten temat... No ale do rzeczy. Ściągnąłem i zainstalowałem SGM z mega oraz polonizację z mega. Najpierw mod, fix a po tym polonizacja. Dostaję za każdym razem wylot sekundę po tym jak zaczynam rozgrywkę na Kordonie. Sprawdzałem to na statyku plus dynamicznym oświetleniu i muszę powiedzieć że nie wiem co robić... Mógłby ktoś pomóc? Sorki jeżeli nie w tym temacie. Załączam loga. compiling shader deffer_detail_w_flat compiling shader deffer_detail_s_flat * [DETAILS] VertexConsts(256), Batch(61) * [DETAILS] 8418 v(20), 4514 p * [DETAILS] Batch(61), VB(164K), IB(26K) * phase time: 161 ms * phase cmem: 392554 K * Loading HOM: c:\program files (x86)\gsc world publishing\s.t.a.l.k.e.r. - zew prypeci - kopia\gamedata\levels\escape\level.hom * phase time: 2328 ms * phase cmem: 393004 K * phase time: 58 ms * phase cmem: 393004 K * phase time: 20 ms * phase cmem: 393004 K * t-report - base: 1439, 733640 K * t-report - lmap: 9, 9217 K * WARNING: player not logged in ! default LevelMap used for level[digger_stash] ! default LevelMap used for level[l04u_labx18] * phase time: 14989 ms * phase cmem: 414684 K * phase time: 145 ms * phase cmem: 414684 K * [win32]: free[2252372 K], reserved[122160 K], committed[1819708 K] * [ D3D ]: textures[803885 K] * [x-ray]: crt heap[414684 K], process heap[50551 K], game lua[53118 K], render[137 K] * [x-ray]: economy: strings[61840 K], smem[10192 K] compiling shader model_env_lq compiling shader model_env_lq_0 compiling shader deffer_model_bump_d-hq_1 compiling shader deffer_model_bump_d-hq_2 compiling shader accum_emissivel compiling shader model_def_lplanes_0 compiling shader model_env_lq_1 compiling shader model_def_lplanes_1 ! Unknown command: dump_infos intro_start game_loaded * MEMORY USAGE: 441912 K * End of synchronization A[1] R[1] intro_delete ::update_game_loaded compiling shader yuv2rgb intro_start intro_game intro_delete ::update_game_intro FATAL ERROR [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ....r. - zew prypeci - kopia\gamedata\scripts\_g.script:4415: attempt to index local 'file' (a nil value) stack trace: Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Gość Opublikowano 23 Sierpnia 2018 Zgłoś Udostępnij Opublikowano 23 Sierpnia 2018 Dosłownie 2 minuty szukania, 3 strony wcześniej: Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Mikus47221 Opublikowano 23 Sierpnia 2018 Zgłoś Udostępnij Opublikowano 23 Sierpnia 2018 @Sierioża Zacząłem grzebać głebiej i znalazłem odpowiedzi. Chciałem usunąć ten debilny komentarz, ale byłeś szybszy o minutę. (XD) Mimo wszystko dzięki wielkie oraz kozak dla Ciebie! Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
dave23 Opublikowano 24 Września 2018 Zgłoś Udostępnij Opublikowano 24 Września 2018 (edytowane) Hejka! Mam pewien problem. Zainstalowałem SGM 2.2 Jenot na oryginalnej wersji 1.6.02 i teraz nie mogę odpalić spawnera. Dopisuje na końcu "-test" i "-cheat_mode" ale gra w ogóle się nie uruchamia. Ktoś coś poradzi? Edytowane 24 Września 2018 przez dave23 Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
vidkunsen Opublikowano 24 Września 2018 Zgłoś Udostępnij Opublikowano 24 Września 2018 (edytowane) Dawe23 - nie dopisuj żadnych debilizmów, po prostu brakuje ci odpowiedniego spawnera. Jakby co to otwierasz google i wpisujesz: скачать спавн меню для сталкер зов припяти sigerous mod 2.2 I masz różne rodzaje spawnera: http://www.playground.ru/cheats/s_t_a_l_k_e_r_zov_pripyati_chit_mod_cheat_mode_povelitel_zony_dlya_sgm_2_2-62010/ http://turbobit.net/wskn2fd5lksh.html http://www.unibytes.com/8CaqP0G-mAkLqw-Us4P3UgBB http://stalkermod.ru/Treneryi-STALKER/povelitel-zony-sgm-22-cop-perfect-edition-v70.html Tutaj masz trainery i inne takie tam sobie do różnych wersji zewu: https://www.gamecopyworld.com/games/pc_stalker_call_of_pripyat.shtml Spawner w załączniku a tak w ogóle to pisz zawsze do Kondotiera, chłopina zawsze ma dobre rady dla każdego i jest "pod ręką" bo prawdopodobnie już jest na emeryturze. Повелите_ль зоны _для SGM 2.2 Weapo_n return [Remake by PhantoMas].rar Edytowane 24 Września 2018 przez vidkunsen Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
NAMARGON Opublikowano 14 Listopada 2018 Zgłoś Udostępnij Opublikowano 14 Listopada 2018 witam , mam problem bardzo chcę zainstalować mod sgm 2.2 ale mam globalną - angielską wersję stalker zew prypeci i nie mam patch 1.6.0.2 na moją wersje - i nigdzie nie moge znaleźć pomocy ! Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Gość Opublikowano 14 Listopada 2018 Zgłoś Udostępnij Opublikowano 14 Listopada 2018 Hejże, w 2016 roku jeszcze grałeś normalnie. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
vidkunsen Opublikowano 14 Listopada 2018 Zgłoś Udostępnij Opublikowano 14 Listopada 2018 Namargon: Nakładka 1602: http://www.playground.ru/files/patch_s_t_a_l_k_e_r_zov_pripyati_v1_6_01_1_6_02-27504/ http://www.shadow-of-chernobyl.ru/index.php?topic=9686.0 Sigerous mod v 2.2: https://stalkerportaal.ru/load/zov_pripjati_novyj/zov_pripjati_repack/s_t_a_l_k_e_r_zov_pripjati_sigerous_v_2_2_2012_repack_rus_ot_serega_lus/135-1-0-2447 http://ap-pro.ru/forum/36-2126-1 http://www.playground.ru/files/s_t_a_l_k_e_r_zov_pripyati_sigerous_mod_2_2_fix_19_03_addons_makdm-108164/ http://www.unibytes.com/2lFpJVfHUTsLqw-Us4P3UgBB http://turbobit.net/11r9vrfu8lso.html https://yadi.sk/d/9yBq1DMo3L68nM Fiksy: http://www.unibytes.com/fm9145-hvagLqw-Us4P3UgBB https://yadi.sk/d/Wjocui_q3L68mc Do 3 podstawek: https://www.gamecopyworld.com/games/pc_stalker_call_of_pripyat.shtml Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
kondotier Opublikowano 15 Listopada 2018 Zgłoś Udostępnij Opublikowano 15 Listopada 2018 @vidkunsen Patch dla rosyjskiej podstawki nie pasuje do angielskiej. @NAMARGON Zrób sobie kopię gry do nowego katalogu i nałóż patcha dla polskich podstawek. Skrót silnika na pulpit i powinien zaskoczyć. Albo spróbuj tego. Mając oryginalną grę, nie piracisz. Ale nie wiem co to jest, więc instalujesz na własne ryzyko. http://www.atmrt1973.xpg.com.br/save-game-fairy-tail-portable-guild-2-psp/stalker-call-of-pripyat-patch-1602-english-crack.html https://oxgaynoncont.skyrock.com/3275612800-stalker-call-of-pripyat-patch-1-6-02-english-download.html Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0rgasmGiv3r Opublikowano 17 Grudnia 2018 Zgłoś Udostępnij Opublikowano 17 Grudnia 2018 Siema, mam misje z detektorem Seraphim. 5 artefaktów znalezionych. 2 w zatonie, 2 w jupiterze i jeden w Prypeci. Przypuszczam, że 6 jest w Prypeci Zdecydowałem się napisać po 5-cio godzinnych poszukiwaniach .. Znalazłem poradnik i szukałem w miejscach: Nieopodal Pralni Samoobsługowej - tam na boisku do kosza gdzie ktoś pierda puścił? Punkt ewakuacji B-28, w pobliżu pomnika - obczajone Przy wielkim zwalonym drzewie, przegradzającym ulicę - znalazlem jakieś 2 drzewa ale nie jestem pewien czy to właśnie to drzewo :/ W pobliżu Przedszkola, w anomalii na placu zabaw - tutaj znalazlem Między domami, w anomalii Winorośl - nic. Prawilni stalkerzy pomocy ;o Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
Ranger801 Opublikowano 17 Grudnia 2018 Zgłoś Udostępnij Opublikowano 17 Grudnia 2018 To chyba będzie to: Miejsca w Prypeci są od 2:25. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
0rgasmGiv3r Opublikowano 17 Grudnia 2018 Zgłoś Udostępnij Opublikowano 17 Grudnia 2018 (edytowane) Dzięki mordo. XD EDIT. Po podniesieniu artefaktu, pojawia się tylko dźwięk. W PDA mam misje ale obok znacznika nie pisze zupełnie nic, a kiedy próbuje przejść z Prypeci do Jupitera wywala gre. Ktoś cos? //edit edit: Wczytałem save sprzed zbierania artefaktów i oddałem wszystkie na raz. Wszystko si. Edytowane 18 Grudnia 2018 przez 0rgasmGiv3r Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
PolskaStalkerka Opublikowano 26 Grudnia 2018 Zgłoś Udostępnij Opublikowano 26 Grudnia 2018 Mam mały problem Jak kończyłam agroprom(po oddaniu dokumentów z podziemi), coś się stało. Gra się zawiesiła, z nią cały system. Resetowałam kompa, od tamtej pory gra nie chciała się wczytać. Próbowałam usunąć user.ltx(który był pusty, myślałam że gra napisze sobie nowy), oraz usunąć gamedatę i wstawić świeżo pobraną(na wypadek gdyby była samoświadoma i się zmieniła, bo tak też bywało z ruskimi modami). Jedyne co mi to dało to możliwość zaczęcia nowej gry, stare save nadal nie chcą się wczytać. Najnowsze(autosave na zatonie, quicksave na zatonie i travel from agroprom to zaton) "nie zgadzają się z wersją", a przy wczytywaniu poprzednich gra po prostu wywala. Log z wywałki: FATAL ERROR [error]Expression : !m_error_code [error]Function : raii_guard::~raii_guard [error]File : D:\prog_repository\sources\trunk\xrServerEntities\script_storage.cpp [error]Line : 748 [error]Description : ...e.r. - zew prypeci\gamedata\scripts\sgm_utils.script:108: attempt to compare number with nil stack trace: Wie ktoś jak to naprawić? Poza tym, wiadomo coś nt. 3.0? Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
tom3kb Opublikowano 26 Grudnia 2018 Zgłoś Udostępnij Opublikowano 26 Grudnia 2018 54 minuty temu, PolskaStalkerka napisał: Poza tym, wiadomo coś nt. 3.0? Przez ostatnie pół roku nic ciekawego. Ostatnie posty. To z "nie zgadzają się wersją" a nie było wtedy dorzucone jakichś dodatków, a teraz tylko czysty SGM 2.2? Może to głupie pytanie ale czy zainstalowałaś też tego samego SGM 2.2, bo kiedyś jak były problemy to miałaś SGM 2.2 Lost Soul, to też zapisy by się nie wczytały. Cytuj Odnośnik do komentarza Udostępnij na innych stronach Więcej opcji udostępniania...
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